Earlier quoted context omitted.
It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…
I don't disagree with most of your statement, but Valve has and continues to make lots of money from loot boxes in both CS and TF2. Just want to point out that they do do stuff like that too.
Valve releases Steam Controller CAD files under Creative Commons license
451–460 of 632 posts
Re: Valve releases Steam Controller CAD files under Creative Commons license
#452Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.
No the controller works for any game, outside of steam, without steam launched.
The only restriction is that to configure the controller, you need steam.
Otherwise, you can select a profile for desktop use that is mkb or a generic gamepad, and run your games through that. Of course, you won't have many of the modern features, since XInput does not support anything fancy. Want these features on your controller (not just the steam one, the 8bitdo, the switch 1/2, etc..) you will need modern input API... which are provided by Steam!
There was and probably will be third party applications to configure the controller outside of Steam. It is NOT a walled garden at all and imo, the best of both world.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#453Re: Valve releases Steam Controller CAD files under Creative Commons license
#454Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.
I wish people stopped spreading misinformation like this. No the controller works for any game, outside of steam, without steam launched. The only restriction is that to configure the controller, you need steam. Otherwise, you can select a profile for desktop use that is mkb or a generic gamepad, and run your games through that. Of course, you won't have many of the modern features, since XInput does not support anyt…
Re: Valve releases Steam Controller CAD files under Creative Commons license
#455Re: Valve releases Steam Controller CAD files under Creative Commons license
#456Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.
> It only works with Steam, it can't work on a desktop OS without Wait what ?? Is this true? How did I not know this important detail?
Re: Valve releases Steam Controller CAD files under Creative Commons license
#457Earlier quoted context omitted.
Sometimes I wonder what we did to deserve Valve and how long it can possibly last.
It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…
Gabe is just better at PR than the competition and gamers are irrationally tribal and will defend whatever they consider to be part of while ignoring all the bad parts.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#458Earlier quoted context omitted.
They also didn't/don't put a stop to the gambling sites, scams and non-scams, done with those lootboxes. We have an epidemic of addiction to gambling in youth, where the arrow points at lootboxes as the gateway drug..
Valve is far from the first, only, or worst actors in this field. Skin lootboxes are not much more than a flex. If there is one to blame for the gambling epidemic, look at EA and FIFA.
Not to mention their role in you not owning your games.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#459Earlier quoted context omitted.
I don't disagree with most of your statement, but Valve has and continues to make lots of money from loot boxes in both CS and TF2. Just want to point out that they do do stuff like that too.
And I forgot to mention in-game currency. I didn't say Valve is perfect. But they're definitely worth the money I spend there. Great service, proper support, regional pricing, and the list goes on. Everything works today. The work they've put on Proton/Linux gaming easily wins my support. Did they screw up sometimes? Sure. And I'm from the days when Steam didn't exist. I remember the NoSTEAM game versions in shady si…
Lets not be naive here, this is the money they are saving in Windows licenses for the Steam Deck, and having their own store instead of Windows Store/XBox PC App.
Yet they are doing zero to foster native Linux games.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#460Earlier quoted context omitted.
Totally agree with you there, as much as I love to hate non-transferability, revokable licenses, permanent VAC bans on accounts that got hacked, I still find Steam the most convenient path to "owning" games in one place. The Linux work done for Steam Deck is fantastic and I do credit their efforts with inspiring others to work on similar projects that extend and complement what Valve achieved. Much of the hard effort…
> Is there a danger of doing to games what Spotify has done to music? I think such business model ultimately doesn't scale well for games (several million-dollars production budgets sharing minuscule pieces of a ~$20 all-you-can-eat subscription pie). Microsoft always knew this, they didn't try to win the market, they tried to subvert the business model, probably expecting the industry as a whole moving towards it --…
Exactly because they aquired half the good studios, they happen to be one of the biggest publishers, people forget some of those studios keep using their own branding instead of anything Microsoft, and it would hurt Steam if Microsoft decides all those studios would pull out of it.