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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#351
post #328

Earlier quoted context omitted.

Steam is just a storefront. They hold no monopoly position or power. It's not comparable to iOS app store. Devs are free to list their game on any other storefront concurrently.

This is the same argument Microsoft used ("we're just an OS, totally not a monopoly"). I think to anyone that spends any time doing any PC gaming, it's obvious that Steam is the only relevant storefront by a country mile.

What? You can literally just download an exe from any website and run it.

If you're complaining that Valve owns a big list of games and a ton of eyeballs, and not being on that list means those eyeballs don't see you when they look at that list, idk what to tell you because they seem to have earned that part of their business pretty fairly.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#352
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

I know. Long live Gabe.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#353
post #339
post #316

Earlier quoted context omitted.

I'd like to have an honest conversation about this, but imo Valve is no better than the iOS app store: it aggressively rent seeks and has essentially destroyed the shareware model (which was the best way to discover software in the 80s-90s). It has also willingly been complicit in underage gambling via loot boxes for more than a decade now. I think Gabe Newell is a visionary for building Steam in 2003, way before Job…

As someone who worked in game dev in 2008, we loved Steam, for the same reason we loved the iOS App Store. We take it for granted these days but the ability to self-publish on a first class platform and receive 70% of the sales revenue literally redefined the indie game dev industry. Use of the term ‘rent seeking’ is, in my experience, often correlated with a sense of entitlement and a lack of appreciation for what i…

I'm surprised you haven't been flagged or just a dead comment. Any signals that Apple is not pure evil for taking 30% is not part of the echo chamber group think around here. People never want to admit that it costs money to retail your product no matter where it is. In the physical world, there's manufacturing and delivery costs. Getting shelf space at a retailer takes a lot of negotiating where you have very very little room to bargain. Retailers will even force you to buy back unsold product. Yes, software doesn't have all of that but have their own nuances. A lot of indie game devs don't have time/skill/want to do a lot of what an app store can do. Expecting to get all of that for free because it is software is just not sane. If you are self-hosting all of it, it will not be free as you will be paying for payment processors and a hell of lot more in attracting eyeballs.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#354
post #266

Earlier quoted context omitted.

It's the other way around. Valve is the company where we spend a lot of money and they deserve it. The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it. People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now t…

I don't disagree with most of your statement, but Valve has and continues to make lots of money from loot boxes in both CS and TF2. Just want to point out that they do do stuff like that too.

I feel like a lot of things Valve does, with the exception of loot boxes, are the bare minimum of what a good (not great) companies should do.

So of course every single company look at Valve and decide they should do the complete opposite of everything Valve does except loot boxes.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#355
post #328

Earlier quoted context omitted.

Steam is just a storefront. They hold no monopoly position or power. It's not comparable to iOS app store. Devs are free to list their game on any other storefront concurrently.

This is the same argument Microsoft used ("we're just an OS, totally not a monopoly"). I think to anyone that spends any time doing any PC gaming, it's obvious that Steam is the only relevant storefront by a country mile.

And yet, Escape from Tarkov is not on Steam, which would seem 5o contradict what you're saying.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#356
post #355
post #328

Earlier quoted context omitted.

This is the same argument Microsoft used ("we're just an OS, totally not a monopoly"). I think to anyone that spends any time doing any PC gaming, it's obvious that Steam is the only relevant storefront by a country mile.

And yet, Escape from Tarkov is not on Steam, which would seem 5o contradict what you're saying.

Hey - your bot is failing (presumably you read replies)

Re: Valve releases Steam Controller CAD files under Creative Commons license

#357
post #241

Earlier quoted context omitted.

It feels very much written by a team of humans. Here's to hoping I'm not wrong.

Not sure about their other departments, but at least in March there was no LLM coding in their Source2 & game teams. https://x.com/ZPostFacto/status/2035784300575305895

Probably won't stay that way:

https://x.com/ZPostFacto/status/2050780692062376287

Re: Valve releases Steam Controller CAD files under Creative Commons license

#358
post #233

Earlier quoted context omitted.

I think you are blaming Valve for forces way beyond Valve's control. Valve isn't perfect, but it is a way better steward for PC gaming and PC gamers than any other American tech company would be.

It's harder to say that when they invented loot crates. Sure everyone's doing it now, and someone else would've done it eventually, but Valve pioneered it. I suppose, yeah, some things would be a lot worse without Steam, so there's that.

That is not true. Gachapon mechanics existed long before, valve only took it to western market, not knowing the consequences. Remember this is way before gambling sites. It was a way to earn a cool random hat on TF2.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#359
post #39

Earlier quoted context omitted.

Nothing wrong with AP203, it has the most support in other software's. Obviously AP214 would be nice for colors but the model is probably shrink-wrapped (AP242 is not needed, nobody needs PMI) Just because it was withdrawn in 2005 does not exclude its wide use in industry

They are not even using the newest version of AP203. #93459=APPLICATION_PROTOCOL_DEFINITION('international standard', 'config_control_design',1994,#93458); I will feel free to ignore comments on AP242 from PTC if they can't be bothered to use it.

Creo (and Onshape) both support STEP AP242 export, but customers may choose to export to an older version for better compatibility with third-party systems that have not implemented recent standards.

Generally, at export time, choosing the oldest format version which still has all of the features you need will make it most likely others will be able to open the data.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#360
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

I wish more IT companies were like Valve.

Valve and Panic should be models for software companies
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