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Valve releases Steam Controller CAD files under Creative Commons license

digitalfoundry.net

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#251

Earlier quoted context omitted.

Those PDFs are useless. If you want a purple Steam Controller, you can load Valve's STL into your favorite slicer, 3D print a new shell, transplant the electronics, and you're done. If you want a purple MacBook, could you do the same with those Apple PDFs?

No, you can't, because it doesn't include any internal topology. > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck

If somebody wants to reverse engineer it all they have to do is buy one.

Then Apple's lawyers come for your liver.

Edit: spolling, I have a fever.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#252

Earlier quoted context omitted.

I never understood people who argue steam doesn’t have real competition. The number of fully funded attempts to compete with steam is impressive. Steam has more competition than any other of the major app stores. Steam also had to provide additional value over pre-existing methods of installing games on the PC in a way the Android Play Store or the PlayStation Store did not have to.

It is incredible how much the other stores fumbled the implementation. As a rule, Epic, Origin, etc apps were terrible. Laggy, bad UI, sometimes difficult to even complete a purchase. You would have thought that close relationship with the games industry- someone must know how to make a high performance native application. Yet it always felt like web developers pumping out another half assed Electron platform. The St…

I think GoG is a great store and Battle.Net is fine for what it is.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#253

Earlier quoted context omitted.

The economy is not static. A good deal in the past is not necessarily a good deal in the present.

It still is a damn good deal. Steam abstracts a whole lot of messes. In ye olde times you as a game developer had to acquire a publisher for each country you'd plan on selling your game to deal with local distribution structures and laws, taxes, payments, update distributions, DRM and anti-cheat, user management... Steam conveniently abstracts all of that for you. One stop shop. No complex deals just to deal with get…

Covered by your reference to less friction, but there's also a trust level that goes with being on "Steam" vs random website.

Indie games would be far more of a gamble to buy if Steam wasn't around, and just finding them would be a huge hurdle.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#254

Earlier quoted context omitted.

You would just need to add your emulators as non-steam games in Steam. Then you get controller support.

But then I would have to install Steam, create an account, have it running in the background. And in case of macOS I would have to install Rosetta as well. It would be better if they released drivers instead.

The Steam client is free and well-supported on all gaming OSes. It also provides Steam Input, which ensures customization parity with Steam Deck. In Valve's eyes, cross-platform support is already here.

A custom driver could always be made by the community. It feels a little absurd to expect Valve to write and support four different gamepad drivers, when they only need one.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#255

Earlier quoted context omitted.

You would just need to add your emulators as non-steam games in Steam. Then you get controller support.

But then I would have to install Steam, create an account, have it running in the background. And in case of macOS I would have to install Rosetta as well. It would be better if they released drivers instead.

I don’t think steam needs Rosetta anymore.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#256

Earlier quoted context omitted.

Without steam, I'd still be playing my CD version of Homeworld 2. I have paid $10 for every $1 of game I play, perhaps as high as $100:$1. A 30% cut of that seems totally reasonable. I have hundreds of games I keep just in case, and have played 10s of games I'd never have considered because they dont appear in Game Informer, PC Gamer, GoG, Twitch, Youtube, or other channels. They just are magically brought to me by s…

Of course 30% seems reasonble to you, you're not the creator of the games. It's quite confusing to me that you're endorsing the side that has an insane ROI instead of the side that is sufferring greatly to make ends meet.

Steam gets me and many others to spend a lot more than 50% more on games than we would otherwise. I’m pretty confident that they push a lot more money to creators than they’d getting otherwise, even leaving aside the old publishing revenue splits that gave devs a lot less than 70%. A lot of those games, I’ve never even installed. Blasted Steam sales…

Re: Valve releases Steam Controller CAD files under Creative Commons license

#257
post #233

Earlier quoted context omitted.

It's harder to say that when they invented loot crates. Sure everyone's doing it now, and someone else would've done it eventually, but Valve pioneered it. I suppose, yeah, some things would be a lot worse without Steam, so there's that.

You could also argue loot crates are just the digital version of Pokémon card packs

You could, but that doesn't make /either/ an acceptable to market towards kids.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#258

Earlier quoted context omitted.

The economy is not static. A good deal in the past is not necessarily a good deal in the present.

It still is a damn good deal. Steam abstracts a whole lot of messes. In ye olde times you as a game developer had to acquire a publisher for each country you'd plan on selling your game to deal with local distribution structures and laws, taxes, payments, update distributions, DRM and anti-cheat, user management... Steam conveniently abstracts all of that for you. One stop shop. No complex deals just to deal with get…

> unless a country is affected by US sanctions

A list that's growing by the day lol

Re: Valve releases Steam Controller CAD files under Creative Commons license

#259
post #233

Earlier quoted context omitted.

It's harder to say that when they invented loot crates. Sure everyone's doing it now, and someone else would've done it eventually, but Valve pioneered it. I suppose, yeah, some things would be a lot worse without Steam, so there's that.

You could also argue loot crates are just the digital version of Pokémon card packs

Eh, Topps did in the 1950s and The American Tobacco company did it in 1909.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#260
post #162

Earlier quoted context omitted.

Does Ticketmaster not amplify prices and use perceived scarcity to drive up prices? They can due that because Live Nation is a monopoly in all but name.

If the tickets still sell out at the higher prices, than it is real scarcity, not artificial scarcity. Each show has a set number of seats... it isn't an artificial monopoly, it is an intrinsic monopoly. People don't want to just go to A concert, they want to go to a SPECIFIC concert, and a concert venue only holds a set amount of people.

Then they build new stadiums that are physically larger but have fewer seats.
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