Live data from Hacker News

Valve releases Steam Controller CAD files under Creative Commons license

digitalfoundry.net

241–250 of 632 posts

Re: Valve releases Steam Controller CAD files under Creative Commons license

#241
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

It feels very much written by a team of humans. Here's to hoping I'm not wrong.

Not sure about their other departments, but at least in March there was no LLM coding in their Source2 & game teams.

https://x.com/ZPostFacto/status/2035784300575305895

Re: Valve releases Steam Controller CAD files under Creative Commons license

#242

Earlier quoted context omitted.

I don't buy that argument completely, nothing would be stoping them from just not bundling the drivers with Steam and also not requiring that I launch games through steam (if that is true). While we could argue about the state of Windows, Steam also did not have to engineer it this way and the requirement of launching through Steam feels deliberate. From what I can find, as others have mentioned, the 8BitDo controlle…

On both macOS and Windows I have used borrowed PS4 and 8BitDo controllers and I can confirm that you do not need a Sony/8BitDo user account or any of their software running in the background for the controller to work.

I only tried one game, but I just tried plugging my PS5 controller into my PC and it worked without needing to install anything in Mass Effect Legendary Edition, and Steam is not running so it isn't Steam Input handling it.

My PC may have installed something on its own, but I did not.

However I don't have an issue if there is a driver, the requirement of Steam running and apparently launching the game through steam is the issue here.

Edit:

I just realized I completely missed the not in your message:

> I can confirm that you do not need a Sony/8BitDo user account or any of their software running in the background for the controller to work.

so I guess my reply was not necessary, I need more coffee...

Re: Valve releases Steam Controller CAD files under Creative Commons license

#243
post #18

Earlier quoted context omitted.

Gabe better be immortal.

He’s going to die in a fucking scuba diving accident, I have nightmares about it constantly

> I have nightmares about it constantly

There's no nice way to say this, but maybe you need to re-evaluate your relationship with this video game company.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#244
post #233

Earlier quoted context omitted.

I think you are blaming Valve for forces way beyond Valve's control. Valve isn't perfect, but it is a way better steward for PC gaming and PC gamers than any other American tech company would be.

It's harder to say that when they invented loot crates. Sure everyone's doing it now, and someone else would've done it eventually, but Valve pioneered it. I suppose, yeah, some things would be a lot worse without Steam, so there's that.

You could also argue loot crates are just the digital version of Pokémon card packs

Re: Valve releases Steam Controller CAD files under Creative Commons license

#245
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

That's what you get when a company is not public and makes more money than the owner(s) can spend.

*Owner must be a decent human being

Re: Valve releases Steam Controller CAD files under Creative Commons license

#246
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

i hope i’m wrong, but probably as long as gabe does.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#247

Earlier quoted context omitted.

Kinda. SteamOS is open source, so it's not really walled. It's possible they deferred making generic drivers to release faster and those will come out later,kinda like steamOS windows drivers came out later

> SteamOS is open source, so it's not really walled. SteamOS is technically licensed under GPL, but Valve has yet to release the source code for 3.0 (4 years ago...) The last activity in the public kernel repository was 9 years ago.

Where do you see that SteamOS Holo is GPL3? A package is not required to be GPL, and most of SteamOS is a customized arch installation, there's no guarantee that SteamOS itself is GPL. And which repo are you talking about, I don't see it on their gitlab for SteamOS Holo?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#248
post #3

If only scalpers didn’t scoop up every unit

I have one and didn't have any issues buying, nor heard anyone have any issues buying in the past... In fact, the Steam Controller was considered a flop.

Wrong Steam Controller. Valve released a new one with the same name on the 4th of may. Stupid naming.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#249

Earlier quoted context omitted.

It’s hard to participate in any gaming communities because you quickly realize they’re all kids who have no idea about markets but they all talk like foremost experts on every subject

This is not just gaming communities and it is not just kids. The number of adults who don't understand basic supply and demand is astonishing. Every discussion about Ticketmaster and/or scalpers is full of people who think if it wasn't for scalpers and ticketmaster, we could all go to every concert we want to for a reasonable price. It is the same thing with the tech community and the price of hard drives, RAM, and G…

The funniest to me was people being confused why cutting of the strait of Hormuz would increase gas prices in the US when the US produces enough to supply its own demand.

But since it’s a global market the missing supply raises prices everywhere…

Re: Valve releases Steam Controller CAD files under Creative Commons license

#250

Earlier quoted context omitted.

I think valve typically has pretty good scalper protection. Was that not the case this time?

I know the steam deck had good scalper limitations. You had to have a steam account in good standing (no vac bans) that had a game purchase from before the deck was available for purchase, as well as a limit of how many one account could purchase. There was a limit of 2 steam controllers for this sale, but it sounds like that limit was only per transaction, and didn't prevent an account from placing multiple transact…

I doubt that. Do you have any sources for that claim?
Post reply on HN