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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#181
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

I wish more IT companies were like Valve.

Valve and Costco are the only two companies I respect anymore

Everybody else could stand to take lessons from them

Re: Valve releases Steam Controller CAD files under Creative Commons license

#182
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

"Your steam controller is yours, unlike your games, which you have no right to resell, or leave them as inheritance when you die"

Thank God the publishers had nothing to do with those onerous terms in exchange for using Valves storefront!

Can only hope that Stop Killing Games is the first shell in winning back our digital rights

Re: Valve releases Steam Controller CAD files under Creative Commons license

#183

Earlier quoted context omitted.

That's true now, but Valve has been like this since the start, way before skins and microtransactions.

You’re ignoring how much of a role the TF2 hats played in pushing microtransaction skins. Steam came out in 2003. TF2 hats came out in 2009. It’s lived in the world of micro transactions way longer than it lived in the before times.

2013 rather than 2009, I think? The pyro dropped in 2010, and I'm pretty certain hats came later.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#184
post #162

Earlier quoted context omitted.

This is not just gaming communities and it is not just kids. The number of adults who don't understand basic supply and demand is astonishing. Every discussion about Ticketmaster and/or scalpers is full of people who think if it wasn't for scalpers and ticketmaster, we could all go to every concert we want to for a reasonable price. It is the same thing with the tech community and the price of hard drives, RAM, and G…

Does Ticketmaster not amplify prices and use perceived scarcity to drive up prices? They can due that because Live Nation is a monopoly in all but name.

If the tickets still sell out at the higher prices, than it is real scarcity, not artificial scarcity.

Each show has a set number of seats... it isn't an artificial monopoly, it is an intrinsic monopoly. People don't want to just go to A concert, they want to go to a SPECIFIC concert, and a concert venue only holds a set amount of people.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#185

Earlier quoted context omitted.

Without steam, I'd still be playing my CD version of Homeworld 2. I have paid $10 for every $1 of game I play, perhaps as high as $100:$1. A 30% cut of that seems totally reasonable. I have hundreds of games I keep just in case, and have played 10s of games I'd never have considered because they dont appear in Game Informer, PC Gamer, GoG, Twitch, Youtube, or other channels. They just are magically brought to me by s…

Of course 30% seems reasonble to you, you're not the creator of the games. It's quite confusing to me that you're endorsing the side that has an insane ROI instead of the side that is sufferring greatly to make ends meet.

You're implying that Sales, Marketing, and Distribution is not a valuable service by saying 30% is not reasonable. I work in the electronics industry selling components. Suppliers regularly give us 30% margin, far more on some products, despite the upfront cost of making a new microcontroller or FPGA being far in excess of the most expensive video games ever made, with our value add being, to be frank, much less than Steam. 30% margin is about average for distribution, be it food, minerals, cars, or any other industry.

If I didn't have Steam (or equivalent service like GoG), I wouldn't buy new games. That's just reality. I would play the same games I have for decades. Instead, Steam has created a very effective recommendation engine that gives me a great selection. That's more than worth a 30% cut.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#186

Earlier quoted context omitted.

You’re ignoring how much of a role the TF2 hats played in pushing microtransaction skins. Steam came out in 2003. TF2 hats came out in 2009. It’s lived in the world of micro transactions way longer than it lived in the before times.

2013 rather than 2009, I think? The pyro dropped in 2010, and I'm pretty certain hats came later.

I'd call crates the beginning, and those came with the Mann-conomy update in 2010.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#187

Earlier quoted context omitted.

Developers choose to give Steam 30% of their revenue because they know the steam channel increases their revenue by more than 30%. Doesn't that make it a good deal for developers?

Attention span is finite and Steam took a big chunk of it from gamers, in other words there is a chance that in a world where everyone hated closed platforms like steam (for not allowing reselling or any other reason) direct ads would be more favorable for developers than steam, or word of mouth, or any of it's alternatives.

Sure, if we were in an alternative reality, things would be different.

Valve built a platform that gamers like, and gamers like it for all the choices Valve made.

I also find it interesting you chose "not allowing reselling" as a thing that would have made users not like steam... but not allowing reselling is probably the feature that game developers like the most! I wouldn't be surprised if developers would choose to keep the 30% fee over dropping the fee but changing to allow reselling.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#188
post #19

Earlier quoted context omitted.

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

The problem with Steam is developers are paying 30% to introduce their players to CSGO and DOTA2. Another POV is, nobody on HN has any idea what he's talking about, it's all vibes.

I too disapprove of the csgo/dota2 gambling markets on principle, but how many people actually participate in it? Like, 10k? 100k? 1 million? That seems hard to believe.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#189

Looks like a super cool feature for disabled players. Regular controllers are good for people with the default number of arms, legs and fingers. But if you have some kind of disability, it's often pretty unique. Regular game/computer controllers for disabled folks were pretty pricey last time I've checked. AFAIK, 3d printing is not that expensive. Many places have hacker spaces or just people who print for almost fre…

For disabled players, this is also super promising: https://byowave.com/products/proteus-controller

Re: Valve releases Steam Controller CAD files under Creative Commons license

#190
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

Privately owned company, GabeN is getting on a bit now, he does have a son mind, we'll see what happens later on.
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