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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#81
post #18

Earlier quoted context omitted.

Gabe better be immortal.

He’s going to die in a fucking scuba diving accident, I have nightmares about it constantly

I highly doubt it for a number of factors.

- Most of his dives look to be rec depth

- He isn't running any crazy gear like a CCR

- He has instant access to a chamber, so any DCS worries are virtually zero

- There is no go-itis for him. If weather is bad, he just packs up and sails to somewhere nicer

Out of all the rich people hobbies, scuba is about the safest

Re: Valve releases Steam Controller CAD files under Creative Commons license

#82
post #30

Earlier quoted context omitted.

Gabe better be immortal.

I really wish the company would talk more about the post-Gabe transition, or at least begin to give us a rough indication of where the company plans to go. Those of us who have been customers over 20 years often have a pretty significant investment in Steam content, and Gabe is getting old.

They have a vat with brain hookups[0] waiting to place Gabe in, so immortality is nigh. No post-Gabe transition needed.

[0]: https://imgur.com/a/2XbM18n

edit: fixed image link

Re: Valve releases Steam Controller CAD files under Creative Commons license

#83
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Valve wasn't always like this. They were infamous for never allowing refunds, but due to EU regulations they just did a complete about face and has one of the friendliest refund policies in the ESD business. Probably just behind Costco or something.

The introduction of the refund made them get rid of their deep discounted flash sales though.

Real OGs remember that you could get fairly new AAA games for a song on, like, a random Wednesday. It was part of the initial appeal of Steam. Those explicitly went away because of the refund policy. https://www.reddit.com/r/Steam/comments/4pnd4p/psa_yes_there... (People were really upset at the time)

Their new refund policy is great, but it wasn't completely free to consumers.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#84

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

Kinda. SteamOS is open source, so it's not really walled. It's possible they deferred making generic drivers to release faster and those will come out later,kinda like steamOS windows drivers came out later

As someone else said, the driver is in Steam, not SteamOS. Even on a Steam Deck you have to run Steam in desktop mode to have the buttons on the deck work.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#85

Earlier quoted context omitted.

I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.

How about charging for services rendered based on cost to produce them rather than some arbitrary number. Some effective competition would be good, but likely outcome is publishers taking more.

I never understood people who argue steam doesn’t have real competition.

The number of fully funded attempts to compete with steam is impressive. Steam has more competition than any other of the major app stores. Steam also had to provide additional value over pre-existing methods of installing games on the PC in a way the Android Play Store or the PlayStation Store did not have to.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#86
post #19

Earlier quoted context omitted.

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

That's true now, but Valve has been like this since the start, way before skins and microtransactions.

You’re ignoring how much of a role the TF2 hats played in pushing microtransaction skins.

Steam came out in 2003. TF2 hats came out in 2009. It’s lived in the world of micro transactions way longer than it lived in the before times.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#87
post #3

If only scalpers didn’t scoop up every unit

I got 2. 1 for me and 1 for my brother. I sat with the page loaded and waiting. It opened a few minutes early and I was able to still order a 2nd about 5 minutes into sale

I got one a day later.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#88

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

Wait, really? So if you have two copies of the same game, one bought from Steam and the other from Epic Store, Steam Controller will only work for the Steam one?

The controller will work with Steam running in the background

Re: Valve releases Steam Controller CAD files under Creative Commons license

#89
post #24

Earlier quoted context omitted.

Until the current management retires, as it usually goes.

In my experience family held companies do tend to keep their values somewhat intact on succession.

This seems like the opposite of almost every family dynasty company that has ever existed. The second generation might keep things on track. The third generation never will.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#90

Earlier quoted context omitted.

They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.

And doesn't forbid you from using their platform for free if you sell the keys by yourself and you can also decide to publish your game to other stores...
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