I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…
Sometimes I wonder what we did to deserve Valve and how long it can possibly last.
Valve releases Steam Controller CAD files under Creative Commons license
61–70 of 632 posts
Re: Valve releases Steam Controller CAD files under Creative Commons license
#62Earlier quoted context omitted.
We let kids gamble so much money in games that they don't have to nickel and dime the adults.
They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#63Re: Valve releases Steam Controller CAD files under Creative Commons license
#64Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.
Microsoft has made such a mess of controller I/O that they were kind of forced to go with their jank translation layer made from scratch and running with their main product - it makes sense, especially built up piece by piece Of course now that they've made controllers work properly, they'll use that work to support their own controller, and in particular enable features like analog triggers + gyro aiming + rumble (x…
So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).
Re: Valve releases Steam Controller CAD files under Creative Commons license
#65I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…
I think at this point Steam might as well just release the hounds and let third parties build and sell steam compatible hardware (the Android play). Their own attempts have been, well, not great. Dealing with hardware supply chains is a very different game than software. They already have a platform, the hardware is purely for distribution. Whether they make a profit on hardware or not doesn't really matter. They are…
Re: Valve releases Steam Controller CAD files under Creative Commons license
#66Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.
Re: Valve releases Steam Controller CAD files under Creative Commons license
#67If only scalpers didn’t scoop up every unit
Re: Valve releases Steam Controller CAD files under Creative Commons license
#68Earlier quoted context omitted.
Sometimes I wonder what we did to deserve Valve and how long it can possibly last.
If your “we” is Australia, you could have implemented consumer protections then sued Valve for ignoring them: https://www.accc.gov.au/media-release/valve-to-pay-3-million...
Are they compliant in the Australian market now?
Re: Valve releases Steam Controller CAD files under Creative Commons license
#69Earlier quoted context omitted.
They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.
I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.
Edit: whoops that’s completely false. I do not know where I got that idea