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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#61
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

I just wish they made more games than they currently do. Their games are always nicely polished and unique / creative in their own respect.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#62
post #19

Earlier quoted context omitted.

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#64

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

Microsoft has made such a mess of controller I/O that they were kind of forced to go with their jank translation layer made from scratch and running with their main product - it makes sense, especially built up piece by piece Of course now that they've made controllers work properly, they'll use that work to support their own controller, and in particular enable features like analog triggers + gyro aiming + rumble (x…

> It doesn’t get the full features but it’s functional as a gamepad at least

So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).

Re: Valve releases Steam Controller CAD files under Creative Commons license

#65
post #59
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

I think at this point Steam might as well just release the hounds and let third parties build and sell steam compatible hardware (the Android play). Their own attempts have been, well, not great. Dealing with hardware supply chains is a very different game than software. They already have a platform, the hardware is purely for distribution. Whether they make a profit on hardware or not doesn't really matter. They are…

They tried this many years ago with the original steam machines, it went horribly. Also, you can install SteamOS or Bazite on most machines. Not sure what the issue is here.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#66

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

Wait, really? So if you have two copies of the same game, one bought from Steam and the other from Epic Store, Steam Controller will only work for the Steam one?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#67
post #3

If only scalpers didn’t scoop up every unit

I got 2. 1 for me and 1 for my brother. I sat with the page loaded and waiting. It opened a few minutes early and I was able to still order a 2nd about 5 minutes into sale

Re: Valve releases Steam Controller CAD files under Creative Commons license

#68

Earlier quoted context omitted.

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

If your “we” is Australia, you could have implemented consumer protections then sued Valve for ignoring them: https://www.accc.gov.au/media-release/valve-to-pay-3-million...

That was 9 years ago.

Are they compliant in the Australian market now?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#69

Earlier quoted context omitted.

They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.

Linux releases they only take 10% FWIW

Edit: whoops that’s completely false. I do not know where I got that idea

Re: Valve releases Steam Controller CAD files under Creative Commons license

#70
post #19

Earlier quoted context omitted.

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

"We" is the kids' parents, and I would assume it's the parents' money.
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