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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#91
post #23

Earlier quoted context omitted.

This is why I bought a 3d printer. Headphone piece broke. Replacement was covered under warranty. Once. After that it was $30 a pop from amazon for the replacement part. Both of the parts provided under warranty (it was a set of 2) broke in the same way. Figured if the parts break that regularly, I would wind up spending $500 in just a few years on replacement parts, might as well just get a printer. The part already…

Fusion is a really cool tool to learn. It's a flavor of 3D modeling called "constraint-based." You've heard the adage that if you give a million monkeys typewriters, eventually one will write something coherent? Constraint systems embody that same idea: There are infinite possible 3D models. You keep adding constraints until you narrow it down to only one possible solution that fulfills all of them.

I've been learning FreeCAD, while it's still more frustrating than Fusion or SolidWorks it's much better than it used to be pre-1.1, and it's FOSS. Also constraint-based, I've been using the new spreadsheet view as the source of all constraint dimensions, with parts derived by binding to top, front, or right-side orthographic "master" sketches. Much like hand-drawn design, where you draw the orthographic views and use those directly to create an isometric view.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#92
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

Valve will only be good if it stays privately owned. Good things go to shit as soon as investors become involved

Re: Valve releases Steam Controller CAD files under Creative Commons license

#93

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

Wait, really? So if you have two copies of the same game, one bought from Steam and the other from Epic Store, Steam Controller will only work for the Steam one?

Just add the launcher to steam, and you can set the input profile for the game just fine.

Better yet if you use Heroic instead of the official Epic launcher, it will let you add the game directly to Steam.

This is basically how people use 3rd party games on the steam deck. You want them added to steam as 3rd party games for easy access in game mode, so you just add any non-steam games to steam. Heroic and other launchers make it pretty effortless, but you can do it manually as well.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#94
post #30

Earlier quoted context omitted.

Gabe better be immortal.

I really wish the company would talk more about the post-Gabe transition, or at least begin to give us a rough indication of where the company plans to go. Those of us who have been customers over 20 years often have a pretty significant investment in Steam content, and Gabe is getting old.

No company will ever do that. Even if they did, no one on the planet should expect it to play out as described. The whole anti-DRM position is based on the fact promises aren't worth a damn thing.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#96

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

It does work as a keyboard/mouse without Steam. The idea is to have it default to something you can navigate the OS with until you launch steam big picture mode.

The original steam controller had a program to allow users to map the controls without steam, hopefully it will add support for the new one as well.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#97
post #19

Earlier quoted context omitted.

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

They also nickel and dime the adults, but only the ones who make the games. It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

Again that old, tired argument. nobody has a gun to the devs head to force them to sell on steam

Re: Valve releases Steam Controller CAD files under Creative Commons license

#98

Earlier quoted context omitted.

I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.

Linux releases they only take 10% FWIW Edit: whoops that’s completely false. I do not know where I got that idea

Nope

Re: Valve releases Steam Controller CAD files under Creative Commons license

#100
post #80

Earlier quoted context omitted.

I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.

As that has done both sides of games, I would like to propose some doubts for people to consider on that is dissimilar to the standard b2b saas; for to clarity I'm not saying 30% is good - One chargeback for your 5$ game can consume you 55$ or more, handful and you permanently lose the ability to accept the payment anywhere including future businesses outside of games - Amount of people that will take parents cards i…

> One chargeback for your 5$ game can consume you 55$ or more, handful and you permanently lose the ability to accept the payment anywhere including future businesses outside of games

This sounds like personal experience. Can you elaborate?

Edit: OHH perhaps you are saying this is one of the benefits of Steam; that it shields you from all this.

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