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Denuvo has been cracked in all single-player games it previously protected

tomshardware.com

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Re: Denuvo has been cracked in all single-player games it previously protected

#71
post #58
post #53

Earlier quoted context omitted.

The number of pirated copies doesn't translate to missed sales. Someone playing/watching/listening to something for free doesn't mean they would still do it if they had to pay for it.

One reason anti piracy companies make a living is because companies that buy it see concrete increases in revenue as a result. It may not be every pirate who converts to a customer but DRM solutions are priced to be below the expected additional revenue. And it's not always cheap.

Do you have any data to support that? I'd actually be really interested to see. There are a lot of weird ass games with Denuvo (like Handball 17, Bus Simulator 18) I think at least sometimes paying a big DRM subscriptions is part of a money laundering scheme.

Re: Denuvo has been cracked in all single-player games it previously protected

#73
post #72
post #55

Do any of the legit scene groups sign their binaries? How do you know a release isn’t tainted?

It's not a scene release. You know a release isn't tainted when you grab it from the source...

That's the whole problem. There's no way to verify the authenticity of a release aside from "getting it from a trusted source" or whatever, whereas digital signatures would easily solve this issue.

Re: Denuvo has been cracked in all single-player games it previously protected

#74

Don't forget that the guy behing Denuvo is the same person behind SafeDisc, SecuROM and similar bullshit siblings from the past PC gaming world.

[flagged]

SecuROM back in the day caused plenty of legitimately purchased copies to not work. You'd have a physical disc with the game on it from the store, and SecuROM decided it won't work on your computer for unknown, undebugable reasons. .

Piracy may be a problem, but that's a problem to customer who were willing to give a company money. We stopped buying anything with SecuROM on it after 1-2 of those situations.

Re: Denuvo has been cracked in all single-player games it previously protected

#75
post #70

Fyi, most of them have not been cracked, but bypassed using a hypervisor that operates in ring-1, so it is certainly a security risk.. Personally I've been voting with my wallet and *never* supporting DRM, so there have been some games where I'm just "Well, I guess I'll never play that game." At least I have an ethical option to play certain games now, I'm just gonna use a seperate blank pc cus these bypasses are nov…

Cracking refers to all methods of circumventing copy protection. Bypassing is just another way of cracking something.

Ehhh, afaik thats not the case in the community. These hypervisor bypasses are considered a different category. Like look at any scene page, they will 100% say Hypervisor or HV for these.

Re: Denuvo has been cracked in all single-player games it previously protected

#76
post #2

Once again I'm at odds with TH reporting. Of course you can spoof a server. That happens all the time, especially with videogames. You may not immediately be able to figure out what the call/response is, but without knowing what the check is, it could just be a simple endpoint that returns "true" on every request. Very speculative to say that whatever they do will be impossible to mimic.

[dead]

Re: Denuvo has been cracked in all single-player games it previously protected

#77
post #70

Earlier quoted context omitted.

Cracking refers to all methods of circumventing copy protection. Bypassing is just another way of cracking something.

Ehhh, afaik thats not the case in the community. These hypervisor bypasses are considered a different category. Like look at any scene page, they will 100% say Hypervisor or HV for these.

They are referred to as Hypervisor cracks.

Re: Denuvo has been cracked in all single-player games it previously protected

#78

Earlier quoted context omitted.

For a long time now I've found it weird that people who like single player games on PC (and to a lesser extent older consoles which had piracy enabling mods) didn't acknowledge the long game consequences of their actions, or at least were willfully ignorant to them because everyone loves getting something for free. It seems to be a variation on Goodhart's law - you get what you reward - if the reward for a company (b…

It’s hard to see from a US/Euro salary perspective, where not spending $60 is a moral decision, but you can start seeing how someone in a 300/mo salary country doesn’t think “I’ll save a bit and buy it” and instead thinks “I’ll never be able to afford this and this studio made millions anyway” and just pirate it. I’m not that articulate with my words but I hope you get what I’m trying to say.

I think you're saying that piracy is often a no money issue, and you're not wrong.

Somehow I managed to build up a library of Steam games, $1-5 at a time. At that price I am willing to take my risks with possible inconveniences due to DRM and instead consider the convenience of being able to log into Steam anywhere and access my game library.

And though I am loath to admit it, I think "free to play" has shown that it can compete with piracy, though often by including dark patterns and slot machine mechanics to drive monetization.

It's also worth considering how much time you actually play the game. Mario Kart 8 delivered (for me at least) hundreds of hours of fun (often local multiplayer) gaming. If there's a game in that category, it can be worth saving up for (but the console itself can also be expensive.)

Re: Denuvo has been cracked in all single-player games it previously protected

#79

Earlier quoted context omitted.

For a long time now I've found it weird that people who like single player games on PC (and to a lesser extent older consoles which had piracy enabling mods) didn't acknowledge the long game consequences of their actions, or at least were willfully ignorant to them because everyone loves getting something for free. It seems to be a variation on Goodhart's law - you get what you reward - if the reward for a company (b…

> For a long time now I've found it weird that people who like single player games on PC (and to a lesser extent older consoles which had piracy enabling mods) didn't acknowledge the long game consequences of their actions Isn't historically piracy positive for sales [1]? That said, I'm pretty sure the real issue is that single / local coop games are just not appealing and so they get weaker sales. Like wtf was with…

>Isn't historically piracy positive for sales [1]?

if it was for the companies who use Denuvo and it added negative value then Denuvo wouldn't exist as a business and game publishers would happily post their games to pirate sites themselves.

The level of copium involved in piracy debates is always a sight to behold. I'm no saint, I've pirated stuff too but I did so because I was cheap, not because I'm doing the company a favor. That's a level of rationalization you expect from a drug addict

Re: Denuvo has been cracked in all single-player games it previously protected

#80

I've had to take a moral stance and move to just playing games on Gog that I can buy and own the files for. No I can't play the latest and greatest but it's not the end of the world as I've so many classics to still play and enjoy. I can't support lockdown and DRM anymore. If I buy I want to own, otherwise I've not bought. It is true, if buying isn't owning, then piracy isn't stealing.

I'm willing to buy on Steam, however not with intrusive DRM. Nor with 3rd party store requirements (like EA games on Steam).

E.G. I'd like to own a copy of the modern Persona games. I'm in no particular rush. If the studios want my money when they're on sale for like 50% off launch price, gain some profit per sale and additional sales by axing the useless DRM.

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