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Show HN: Tiao, A two-player turn-based board game

playtiao.com

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Re: Show HN: Tiao, A two-player turn-based board game

#33

Very fun game! Has this been released before? This is the only place I can find that mentions it.

no, this is new. Still in the process of making pages everywhere + submitting to Boardgames Geek and so on :) also my friend is contacting publishers so maybe this might exist as a real, non-digital thing soon too! (I mean it sorta does already because you can play this with a Go board)

Re: Show HN: Tiao, A two-player turn-based board game

#34
post #28

Nice implementation. Out of curiosity, how are you handling multiplayer state sync? For a board game like this I’d imagine sending move events and letting clients recompute the board locally rather than syncing the whole board every turn. Curious what approach you took.

You can look at the repo to find out the details.

Essentially sending moves over web socket and the server having authority to accept/reject them to prevent cheating moves. Client updates optimistically and rolls back if server rejects/network times out etc.

Re: Show HN: Tiao, A two-player turn-based board game

#35
post #19

I loved this. A shameless plug for myself and my own investigations into the world of old strategy games - https://tom-dickson.com/blog/trias-game-investigation/ - was where I did an investigation into the game called Trias/ternii lapilli which is like an old version of tic tac toe.

hehe shameless plugs are the best. You often get to find new stuff that way and something of the fun of a community like HN is to get to know about all the interesting stuff that other people are doing. Unless you overdo the shameless plugging ofc.

Also it's funny I remember playing this game you solved, but back with friends in high school during Latin classes haha but without knowing it's name.

Also the algorithm you construct for the AI is pretty similar to what Tiao is using as far as I can tell :)

Re: Show HN: Tiao, A two-player turn-based board game

#37
post #30

would be great to have a 'learner' mode where I could take back a move after the computer jumps 5 of my pieces :) I'd also appreciate if illegal moves highlighed in a slightly less intense color, so we could see they were illegal. At the moment, when I'm hovering over the board, I don't know if a move is legal or not until I click-- and then it is too late!

> ... 'learner' mode where I could take back a move after the computer ... The 'Undo move' button does exactly that.

was about to say that ^^
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