Good fun and a great new way to use a Go board to keep things fresh, thanks for making this.
Show HN: Tiao, A two-player turn-based board game
31–40 of 40 posts
Re: Show HN: Tiao, A two-player turn-based board game
#32Re: Show HN: Tiao, A two-player turn-based board game
#33Very fun game! Has this been released before? This is the only place I can find that mentions it.
Re: Show HN: Tiao, A two-player turn-based board game
#34Nice implementation. Out of curiosity, how are you handling multiplayer state sync? For a board game like this I’d imagine sending move events and letting clients recompute the board locally rather than syncing the whole board every turn. Curious what approach you took.
Essentially sending moves over web socket and the server having authority to accept/reject them to prevent cheating moves. Client updates optimistically and rolls back if server rejects/network times out etc.
Re: Show HN: Tiao, A two-player turn-based board game
#35I loved this. A shameless plug for myself and my own investigations into the world of old strategy games - https://tom-dickson.com/blog/trias-game-investigation/ - was where I did an investigation into the game called Trias/ternii lapilli which is like an old version of tic tac toe.
Also it's funny I remember playing this game you solved, but back with friends in high school during Latin classes haha but without knowing it's name.
Also the algorithm you construct for the AI is pretty similar to what Tiao is using as far as I can tell :)
Re: Show HN: Tiao, A two-player turn-based board game
#36I thought I was winning and then the bot jumped 5 of my pieces to win D: Good fun and a great new way to use a Go board to keep things fresh, thanks for making this.
play it with friends in real life
Re: Show HN: Tiao, A two-player turn-based board game
#37would be great to have a 'learner' mode where I could take back a move after the computer jumps 5 of my pieces :) I'd also appreciate if illegal moves highlighed in a slightly less intense color, so we could see they were illegal. At the moment, when I'm hovering over the board, I don't know if a move is legal or not until I click-- and then it is too late!
> ... 'learner' mode where I could take back a move after the computer ... The 'Undo move' button does exactly that.