Now I am interested in playing a board game that is not turn-based
Anyhow, off the top of my head:
* Galaxy Trucker
* Pendulum
* Captain Sonar
* Sidereal Confluence
* Kitchen Rush
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Now I am interested in playing a board game that is not turn-based
Anyhow, off the top of my head:
* Galaxy Trucker
* Pendulum
* Captain Sonar
* Sidereal Confluence
* Kitchen Rush
Now I am interested in playing a board game that is not turn-based
Yeah, I play a lot of board games and was confused by the explicit statement that it was turned based, as most board games are turned based and realtime boardgames are pretty exceptional. Anyhow, off the top of my head: * Galaxy Trucker * Pendulum * Captain Sonar * Sidereal Confluence * Kitchen Rush
I guess I just added this "turn based" phrase because it's online and for me felt somehow more descriptive of what it is, but you're absolutely right.
And now I also wonder what would a non-turn based board game look like?
I'll have to try one of those you recommended and find out :)
Now I am interested in playing a board game that is not turn-based
Bananagrams
probably others from my shelves
Hey! I played against a bot and it was pretty fun. Small suggestion: too many queues can make it very difficult to build up a network of players at first. I'd suggest, for now, lowering the amount of available time control queues so that two players who happen to be on at the same time are more likely to actually find a game.
That is such a good idea. I just looked at lichess and copied their time controls queue screen/options. But you're so right! I'm thinking which time control would be best for the beginning... 10 mins maybe?
It sounds like a good idea to me!
Cool! I've tried (and I guess failed) to build two of my favourite combinatorial games: the ancient "Konane" and the modern "Shōbu". At least the latter's project taught me property-based testing in Erlang. https://en.wikipedia.org/wiki/K%C5%8Dnane https://boardgamegeek.com/video/482389/shobu/how-to-play-sho...
I've never heard of either before but they look like a lot of fun :) I like the video introduction on the board game geek site, maybe I should film something like this with my friend for Tiao and also put a page up there? :D
Seems like if you want to force a win, you have to think about how to put your opponent in "Zugzwang" (to borrow a Chess term).
For a board game like this I’d imagine sending move events and letting clients recompute the board locally rather than syncing the whole board every turn. Curious what approach you took.
I'd also appreciate if illegal moves highlighed in a slightly less intense color, so we could see they were illegal. At the moment, when I'm hovering over the board, I don't know if a move is legal or not until I click-- and then it is too late!
would be great to have a 'learner' mode where I could take back a move after the computer jumps 5 of my pieces :) I'd also appreciate if illegal moves highlighed in a slightly less intense color, so we could see they were illegal. At the moment, when I'm hovering over the board, I don't know if a move is legal or not until I click-- and then it is too late!
The 'Undo move' button does exactly that.