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Stephen's Sausage Roll remains one of the most influential puzzle games

thinkygames.com

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Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#41
post #32
post #2

Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game. Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will…

It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory. After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a lar…

> After reading the linked article, and the comments here I still have zero clue about the game

A video is worth a thousand words, and there's a video at the very beginning of the article. Did you watch the video?

You control a character on a grid and you have to push sausages around the grid in order to grill them (some of the floor tiles are grill tiles). That's the core game. But the sausages roll and you can't let a given side touch a grill more than once. And the grid is space constrained - you can accidentally push a sausage off the grid and it will fall into an abyss and you have to start over. The puzzles are very difficult because there is so much complexity that stacks:

- Your character can strafe and push things, but your character is also 2 tiles wide and can pivot and swing a fork (and the swing action can push things)

- sausages only roll along one axis, otherwise they slide

- sausages can be stacked into the 3rd dimension which means there's also gravity

- if a sausage falls on your character's head you can move it around and rotate it

- etc.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#42
post #39

All of the critically acclaimed puzzle games seem to be sokobans. I have no idea why sokoban is so popular; I find it very tedious to move blocks around manually, especially if I already know the solution and I'm just making it happen. For me games like Artisan of Glimmith, LOK Digital, Tiling Town and Lingo are the most fun, followed by deductive games like The Roottrees Are Dead and The Case of the Golden Idol.

This one is critically acclaimed and is not a sokoban: https://store.steampowered.com/app/2721890/oo/

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#43
post #32
post #2

Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game. Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will…

It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory. After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a lar…

[deleted]

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#44

Earlier quoted context omitted.

Personally, I had wanted a new Myst, and The Witness wasn't that, and so I was a bit disappointed. Obduction was released a year or two later and it was similar to the Myst I remember from my childhood and it was also a good game. I strongly recommend it. That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type…

For me, Outer Wilds finally got the Myst feel right.

Interesting, I had passed it by when I heard it had a time limit and reset mechanic (not unlike Zelda Majora's Mask). I hated that mechanic in Majora's Mask (and I never finished that game), it made the game feel stressful to me.

I prefer games where I can play slow and deliberate. If there is a time mechanic it should be turn based, not real time. (Or it should be a very short time based system such as "run across the room to hit the other button, the cost of failing is 10 seconds of trying again, not 10 minutes".)

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#45
post #19

Earlier quoted context omitted.

No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic.

Personally, I had wanted a new Myst, and The Witness wasn't that, and so I was a bit disappointed. Obduction was released a year or two later and it was similar to the Myst I remember from my childhood and it was also a good game. I strongly recommend it. That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type…

Try the RHEM series. It's Myst, but harder, complete with slideshow of late 90's 3D graphics environment. I liked Obduction, but I found it a bit too easy.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#46
post #24

My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.

I don't think I've ever heard of Demon's Souls being categorized as a puzzle game. I suppose some of the bosses have a trick to figure out? But I'd still think it falls into the action RPG genre by a wide margin.

Not OP, but I've had the same conclusion. It's a bit cheeky to call it a puzzle game, but I don't think it's strictly wrong.

Imo it's better to approach Demon's Souls as an exploration puzzle game with RPG stuff and combat, not as an action RPG (such as Dark Souls 3).

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#47
post #19

Earlier quoted context omitted.

No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic.

Personally, I had wanted a new Myst, and The Witness wasn't that, and so I was a bit disappointed. Obduction was released a year or two later and it was similar to the Myst I remember from my childhood and it was also a good game. I strongly recommend it. That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type…

Have you tried Blue Prince? It's got some similarities (it's basically Myst + a spatial puzzle + modern drafting/resource management board game).

And you don't have the time element of Outer Wilds (Outer Wilds is brilliant though, and it kinda needs that time element to work properly).

I mean technically it does in that you only have so many steps in a day, but you only spend a step moving from one room to another, so you can take your time in any given room, and you have ways to increase those steps.

Also you're more likely to block yourself off with your room layout for the day than you are to run out of steps, at least once you start getting better at the game (it can happen though).

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#48
post #24

My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.

I don't think I've ever heard of Demon's Souls being categorized as a puzzle game. I suppose some of the bosses have a trick to figure out? But I'd still think it falls into the action RPG genre by a wide margin.

Perhaps modern AAA games have become so handholdy that any game that shuts up long enough to allow the player to experience a sense of genuine exploration and wonder counts as a puzzle game, in which case I'd recommend the rich genre of indie Kings Field-likes, e.g. Lunacid. A bit further out would be something like Moonring (Ultima-like) or Caves of Qud.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#49

My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.

if we're going to plug random puzzle games on this thread, IMO the most underdiscussed puzzle game of all time is Recursed, the only game i've played which properly explores recursion as a mechanic, and (MINOR SPOILER) the only game i've played which detects when you have created logical contradictions, and for each contradiction you achieve rewards you with a secret bonus level.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#50
post #36
post #32

Earlier quoted context omitted.

It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory. After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a lar…

> It would surely sell more if people would actually explain what the game is And even more if figuring out how to buy it wasn't a challenging puzzle in its own right.

Let me DGG that for you. Even dgg got this one right the first time!

https://store.steampowered.com/app/353540/Stephens_Sausage_R...

On sale for 6$ at 80% off.

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