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Stephen's Sausage Roll remains one of the most influential puzzle games

thinkygames.com

31–40 of 143 posts

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#31
post #19

Earlier quoted context omitted.

No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic.

Personally, I had wanted a new Myst, and The Witness wasn't that, and so I was a bit disappointed. Obduction was released a year or two later and it was similar to the Myst I remember from my childhood and it was also a good game. I strongly recommend it. That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type…

For me, Outer Wilds finally got the Myst feel right.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#32
post #2

Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game. Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will…

It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory.

After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a large fork does nothing to describe what kind of puzzles they might be.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#34
post #28

Is this what Jonathan Blow is trying to copy with Sinking Star?

Oost does incorporate elements that were tried in a puzzlescript game “mirror isle” and sean t barret’s “promesst”. Dont think anything directly from this sausage one.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#35
post #2

Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game. Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will…

Some of my favorites are puzzle games but I guess I’m not a member of the "community" (is there a message board?) and I’m surprised to hear there's any consensus on anything- my experience has been that most puzzle fans have a very specific subgenre they enjoy rather than enjoying "puzzle games" as a whole. I've had such little luck finding new games I enjoy that I don't pay any attention to puzzle game recommendatio…

”Thinky puzzle games” is a specific subgenre and community, revolving mostly around variations of sokoban, but really has an appetite for any game that deeply explores how a few mechanics can be combined and lead to interesting consequences.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#36
post #32
post #2

Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game. Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will…

It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory. After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a lar…

> It would surely sell more if people would actually explain what the game is

And even more if figuring out how to buy it wasn't a challenging puzzle in its own right.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#37
post #19

My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.

No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic.

Might as well add The Talos Principle then

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#38
post #19

My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.

No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic.

I find TW to be excruciatingly boring.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#39
All of the critically acclaimed puzzle games seem to be sokobans. I have no idea why sokoban is so popular; I find it very tedious to move blocks around manually, especially if I already know the solution and I'm just making it happen. For me games like Artisan of Glimmith, LOK Digital, Tiling Town and Lingo are the most fun, followed by deductive games like The Roottrees Are Dead and The Case of the Golden Idol.

Re: Stephen's Sausage Roll remains one of the most influential puzzle games

#40
post #32
post #2

Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game. Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will…

It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory. After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a lar…

The game is about rolling sausages over grills to cook them on both sides. However, that's completely unrelated to why it's so acclaimed.

This game introduces a very small set of controls and mechanics (you basically only have the arrow keys, and initially can just move around), and combines it with minimally small, yet surprisingly hard puzzles. Every puzzles is distilled to its smallest form, and involves a genuinely satisfying eureka moment.

The game then explores every possible hidden way to use the minimal set of mechanics introduced, before introducing a new mechanic (e.g. early on you'll be able to suddenly 'stab' you sausages which allows you to move them around differently. So you become a master of the game as you progress.

The problem for new players is that it's deceptively difficult to solve even the simplest puzzles + it encourages you to explore and learn how things work instead of giving you hints. This makes inexperienced players abandon it way before it fully reveals itself (which takes many hours into the game).

What I suggest is if you are new and are frustrated, find a Youtuber that solved it so that you can look at what they did. This way you won't get stuck to the point of leaving it, while still allowing you to fully enjoy it.

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