looks like a slopfork of the fairly new https://shaders.com - frustrating for them!
I'm the Founder at https://shaders.com . Not frustrating at all, and Basement is an excellent team. Shader Lab looks like a solid tool for exploration and and creating effects, nothing slop about it (although I love the word "slopfork", that's new). Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course…
Show HN: Shader Lab, like Photoshop but for shaders
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Re: Show HN: Shader Lab, like Photoshop but for shaders
#42Doesn’t work for me. Seems vibe coded.
Re: Show HN: Shader Lab, like Photoshop but for shaders
#43Tough for anyone to want to play around with until performance is improved. It's neat though.
Re: Show HN: Shader Lab, like Photoshop but for shaders
#44Earlier quoted context omitted.
so does Photoshop and thousand other visual editing tools. Hardly a reason to claim it to be a copy. Also "slopfork" seems harsh considering it seems limited, but well designed imo.
Maybe a little harsh yes. But compare these screenshots of the two products/features https://imgur.com/a/41BybD1
Re: Show HN: Shader Lab, like Photoshop but for shaders
#45Re: Show HN: Shader Lab, like Photoshop but for shaders
#46I started https://unicorn.studio (first of its kind for layer based shader composition) back in 2020! Thankful that I did because I actually had to learn GLSL the hard way. Not sure that I would have bothered if building it today.
I wonder what makes you unsure that you would have not bothered in building it today? or what would you do different with todays knowledge?
Re: Show HN: Shader Lab, like Photoshop but for shaders
#47Re: Show HN: Shader Lab, like Photoshop but for shaders
#48I started https://unicorn.studio (first of its kind for layer based shader composition) back in 2020! Thankful that I did because I actually had to learn GLSL the hard way. Not sure that I would have bothered if building it today.
Amazing work, I am a fan of unicorn studio, it was the first real try I saw at these no code design tools that have shaders as their output. I wonder what makes you unsure that you would have not bothered in building it today? or what would you do different with todays knowledge?
I still would have built it today, what I was unsure of was whether I would have learned GLSL.
The models have been sub-par at writing shaders until recently. Without the friction of needing to learn the language itself to build it, I don't know if I would have.
The most fun I have today is trying to innovate new interesting techniques, which I wouldn't be able to do with the models alone.