Live data from Hacker News

Show HN: Shader Lab, like Photoshop but for shaders

eng.basement.studio

41–50 of 50 posts

Re: Show HN: Shader Lab, like Photoshop but for shaders

#41

looks like a slopfork of the fairly new https://shaders.com - frustrating for them!

I'm the Founder at https://shaders.com . Not frustrating at all, and Basement is an excellent team. Shader Lab looks like a solid tool for exploration and and creating effects, nothing slop about it (although I love the word "slopfork", that's new). Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course…

[dead]

Re: Show HN: Shader Lab, like Photoshop but for shaders

#44
post #20

Earlier quoted context omitted.

so does Photoshop and thousand other visual editing tools. Hardly a reason to claim it to be a copy. Also "slopfork" seems harsh considering it seems limited, but well designed imo.

Maybe a little harsh yes. But compare these screenshots of the two products/features https://imgur.com/a/41BybD1

What would it take for you to ever admit that you are wrong.

Re: Show HN: Shader Lab, like Photoshop but for shaders

#46
post #31

I started https://unicorn.studio (first of its kind for layer based shader composition) back in 2020! Thankful that I did because I actually had to learn GLSL the hard way. Not sure that I would have bothered if building it today.

Amazing work, I am a fan of unicorn studio, it was the first real try I saw at these no code design tools that have shaders as their output.

I wonder what makes you unsure that you would have not bothered in building it today? or what would you do different with todays knowledge?

Re: Show HN: Shader Lab, like Photoshop but for shaders

#48
post #46
post #31

I started https://unicorn.studio (first of its kind for layer based shader composition) back in 2020! Thankful that I did because I actually had to learn GLSL the hard way. Not sure that I would have bothered if building it today.

Amazing work, I am a fan of unicorn studio, it was the first real try I saw at these no code design tools that have shaders as their output. I wonder what makes you unsure that you would have not bothered in building it today? or what would you do different with todays knowledge?

Thanks!

I still would have built it today, what I was unsure of was whether I would have learned GLSL.

The models have been sub-par at writing shaders until recently. Without the friction of needing to learn the language itself to build it, I don't know if I would have.

The most fun I have today is trying to innovate new interesting techniques, which I wouldn't be able to do with the models alone.

Post reply on HN