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Turtle WoW classic server announces shutdown after Blizzard wins injunction

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Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#61
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

Why did u stop?

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#62
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

On the client side how did they do this? I worked with a team reverse engineering another MMO a few years ago and it was because of a plain XML config and game launch args that we could make the client connect to a private server easily without modifications. Blizzard could just implement DRM and put an end to all this, right?

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#64

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

I think you're confusing this with Ascension which is a different server. Turtle was more like Classic WoW but with additional content that fits in as if the official expansions had never existed. So basically it's like Old School Runescape for WoW.

Turtle WoW also attempted to rebuild the entire game client from scratch in Unreal Engine, using Blizzard's art, textures and maps.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#65
post #20

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

Turtle WoW was also porting their fork to Unreal Engine 5 [1] but that got cancelled ~6 months ago due to a Blizzard lawsuit. For anyone unfamiliar with WoW, private servers have been a thing for most of WoW's history. It's unclear to me where the source code came from. I've heard different stories (eg from Chinese servers) and also that it was a greenfield development reverse-engineered from the client. All of this…

[deleted]

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#66

Earlier quoted context omitted.

Valve aren't owned by private equity and other giant corporations so they make good decisions and do things fans like. A lot of their entire platform is built on mods they've bought and turned into proper 1st class games (cs, dota, Garys mod etc)

I feel like every large public corporation inevitably turns into a rent seeking parasite. How do we build a system that has more calves and fewer blizzards? How do we incentivize that?

If this is rent-seeking, it presumably makes them less money than being thoughtful and well-liked would.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#67
post #7

Earlier quoted context omitted.

Many hit games originated as mods. If the Turtle WoW team really are on to something, they should pursue it as an independent game.

I don't think this is true. I think what you may be thinking of is many hit games did not create their own game engine.

Counter-Strike

Every MOBA that exists (DotA, LoL, HoN, etc)

Team Fortress

Killing Floor

PUBG

Natural Selection

Undoubtedly, many more that I can't recall off the top of my head.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#68
post #52
post #7

Earlier quoted context omitted.

Many hit games originated as mods. If the Turtle WoW team really are on to something, they should pursue it as an independent game.

How is that supposed to work when the main product is nostalgia? It's a mod for people who think the first-party expansions aren't true to the core of the original game - how could an independent game with completely new IP ever have the same draw? You really can't compare this to something like DotA, where the original engine and IP was basically set dressing for the new game built within it. People were primarily i…

It can work. Old School RuneScape runs almost entirely on nostalgia, but the community voting system they have for introducing new content keeps the game alive and fresh, even after 20 years.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#69
post #50

Earlier quoted context omitted.

I don't think this is true. I think what you may be thinking of is many hit games did not create their own game engine.

Ever heard of Dota 2? PUBG? Team Fortress 2?

None of those are mods. Dota 2 is its own game built on Source 2. PUBG used UE4. TF2 used Source.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#70

Earlier quoted context omitted.

I don't think this is true. I think what you may be thinking of is many hit games did not create their own game engine.

No many hit games started as mods. League of Legends is the one that immediately jumps to mind, but I know there are many more coming from Quake and Doom mods etc.

League of Legends is its own game built on an engine Riot made from scratch.
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