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Google removes "Doki Doki Literature Club" from Google Play

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Re: Google removes "Doki Doki Literature Club" from Google Play

#131
post #88

Earlier quoted context omitted.

We do not need our hyperscaler minders telling us what content we can and cannot consume. This ought to be grounds to litigate antitrust. This should not be happening. We need web-based app installs without scare walls ("downloading from the internet is dangerous"), without hidden settings menus to enable them ("Settings > Apps > Special app access > Install unknown apps"), and without any interference or meddling fr…

I’m generally with you, but I am not prepared to say companies should be forced to host and distribute content they believe reflects badly on them. That and I don’t see how Google and Apple can both be monopolies in mobile. Is this the “Ford has a monopoly on Mustangs” argument? Never found that persuasive. Now, reframe as duopoly, and maybe layer in that a platform owner who curates their App Store must allow altern…

I don't think companies should be forced to do that in general, but there are some circumstances where I think they should.

A local printing company should not be forced to print things they don't want. But an ISP should be required to transport everything, with exceptions for legal requirements and legitimate network health measures, or get out of the ISP business.

App stores feel more like the latter to me. Especially Apple's where there's no way around it for the average user.

Re: Google removes "Doki Doki Literature Club" from Google Play

#132
This is a great game especially on PC. I don't know if the hidden files are available on mobile, but it was a great dive into hiding data in plain sight, with the game files, from decoding binary hidden in images, to spectrograph QR codes hidden in audio. Friend recommended the game to me and I'll never forgive them, only Monika.

Re: Google removes "Doki Doki Literature Club" from Google Play

#133

1bil+ people have surrendered their right to artistic expression to Google, and another 1bil+ to Apple, and another 1bil+ to Microsoft. Many more billions have surrendered it to Visa and Mastercard. The world will only continue to get worse for the foreseeable future as five corporations assert global control over what is allowed to be published. It is mournful knowing that humanity's peak is behind us.

Brazil and India have created alternatives to Mastercard/Visa duopoly. EU is seeking to do the same.

China has cleverly replaced the Mastercard/Visa duopoly with an AliPay/WeChat Pay duopoly.

Re: Google removes "Doki Doki Literature Club" from Google Play

#134
post #43

Surprising, even by Google's standards. DDLC is a violent game but not much more. What app store rule exactly is it breaking?

Self-harm (especially when depicting minors) has special standards. The recent court losses on child safety for Meta and YouTube probably led to this.

Completely absurd. If it's not safe for children just slap an age rating on it.

I don't like this trend of every technology assuming I'm a child that needs to be protected from the world while simultaneously assuming I'm an adult with infinite disposable income that must be shown ads to all the time. This is insincere. Children need to be "protected" only when it's convenient and allows the platform to exercise unchecked control. Nobody is protecting children from ads because that would be inconvenient.

Re: Google removes "Doki Doki Literature Club" from Google Play

#135

1bil+ people have surrendered their right to artistic expression to Google, and another 1bil+ to Apple, and another 1bil+ to Microsoft. Many more billions have surrendered it to Visa and Mastercard. The world will only continue to get worse for the foreseeable future as five corporations assert global control over what is allowed to be published. It is mournful knowing that humanity's peak is behind us.

The walled garden approach stifles creativity and robs talented artists of the opportunity to express their work and get paid fairly.

Hope the EU or another progressive regulatory body allows users to fully control what they can/can't download and from where on to the phones they purcahsed.

Re: Google removes "Doki Doki Literature Club" from Google Play

#136

Earlier quoted context omitted.

And it's also one of the most impressive displays of RenPy's capabilities you'll ever see. Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface. In college I made some spare cash writing Ren'py game…

Any examples of other impressive Ren'py showcases?

"Analogue: A Hate Story" and its sequel do some technically interesting things, and they both also have interesting stories, I can recommend them.

http://ahatestory.com/

Re: Google removes "Doki Doki Literature Club" from Google Play

#137
post #88

Earlier quoted context omitted.

The official website states on the front page: This game is not suitable for children or those who are easily disturbed.

We do not need our hyperscaler minders telling us what content we can and cannot consume. This ought to be grounds to litigate antitrust. This should not be happening. We need web-based app installs without scare walls ("downloading from the internet is dangerous"), without hidden settings menus to enable them ("Settings > Apps > Special app access > Install unknown apps"), and without any interference or meddling fr…

nah, companies should be able to put all the content warnings they want on their own products, full stop

Re: Google removes "Doki Doki Literature Club" from Google Play

#138

Earlier quoted context omitted.

I’m generally with you, but I am not prepared to say companies should be forced to host and distribute content they believe reflects badly on them. That and I don’t see how Google and Apple can both be monopolies in mobile. Is this the “Ford has a monopoly on Mustangs” argument? Never found that persuasive. Now, reframe as duopoly, and maybe layer in that a platform owner who curates their App Store must allow altern…

I don't think companies should be forced to do that in general, but there are some circumstances where I think they should. A local printing company should not be forced to print things they don't want. But an ISP should be required to transport everything, with exceptions for legal requirements and legitimate network health measures, or get out of the ISP business. App stores feel more like the latter to me. Especia…

Agreed on the free speech versus common carrier aspects.

But I lean the other way with app stores. The companies hire reviewers, the listings appear in the App Store trade dress, it feels more like a museum or magazine than an ISP. But I get how reasonable people can disagree.

Maybe we need some formal choices: is this a curated App Store that reflects editorial judgment (in which case it must be possible to ship alternatives on equal footing), or is it a common carrier (in which case you can be the only game in town).

The ambiguity doesn’t help, and of course megacorps love shifting the frames depending on context.

Re: Google removes "Doki Doki Literature Club" from Google Play

#140
post #109
post #9

Earlier quoted context omitted.

This genre of games are called visual novels. Doki Doki was created with the Ren'Py Visual Novel Engine by the way.

Yeah but its such a standout in there that i wouldnt even consider it part of that genre. It uses the same medium but does such crazy things with it that its nothing like any other visual novels

I really can't agree, there are so many great VNs out there and DDLC only really stands out in that it plays heavily to the English-speaking world's preconceived notions of VNs as "nothing more than simple dating simulators"
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