Earlier quoted context omitted.
Brazil and India have created alternatives to Mastercard/Visa duopoly. EU is seeking to do the same.
Many countries have alternatives already. In Poland Blik is ubiquitous and very very easy to use. And I love how it's implemented, Visa and MasterCard could learn from it. Tldr - you open the app on your phone and it gives you a 6 digit BLIK code, you give that code to the seller, then a notification comes up on the app saying "seller X is trying to debit your account by amount Y, agree?". It's brilliant because then…
Google removes "Doki Doki Literature Club" from Google Play
111–120 of 309 posts
Re: Google removes "Doki Doki Literature Club" from Google Play
#112It's a relatively old game, so I'll put up here a spoiler so to remove potential confusion: DDLC is a __horror__ game that contains some gore, death, and self harm content, as well as small fourth wall breaking, disguised as a Japanese Visual Novel style soft/hard porn game. The entire game is a figurative jumpscare. Which makes it technically true to call it a "disturbing and shocking" game, but not as in """disturb…
I'm intentionally not reading your post, but the "it's old so I can spoil it" is never an acceptable stance in a world where they keep making more people. The world doesn't begin and end with your experience.
Re: Google removes "Doki Doki Literature Club" from Google Play
#113I distinctly remember sitting there in silence with my mouth open at a number of points during the game.
I went down the ~~MONIKA~_ route, though I was intrigued by %]~JUST_MONIKA%]€_ - She seemed like an interesting character.
Re: Google removes "Doki Doki Literature Club" from Google Play
#114Earlier quoted context omitted.
My phone is more convenient than my PC for games.
It only takes a few hours to get through the whole thing and I don’t want to spoil anything but playing on a PC was pretty vital to the experience for me. I don’t know how they’d recreate it on a mobile device. Now that I’m mentioning it I might just play the iPhone version to see…
Was it, like, impossible to recreate the experience, or just more inconvenient for me? Did it need some special keyboard controls or similar?
Re: Google removes "Doki Doki Literature Club" from Google Play
#115Earlier quoted context omitted.
This genre of games are called visual novels. Doki Doki was created with the Ren'Py Visual Novel Engine by the way.
And it's also one of the most impressive displays of RenPy's capabilities you'll ever see. Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface. In college I made some spare cash writing Ren'py game…
Re: Google removes "Doki Doki Literature Club" from Google Play
#116Earlier quoted context omitted.
Brazil and India have created alternatives to Mastercard/Visa duopoly. EU is seeking to do the same.
I'm pretty sure that I know what the answer is (sadly), but I'll try anyways: Any chance folks in the US can use these, in the US? This is a genuine question, although I don't have my hopes up. It would be nice to have some actual competition / choices
Re: Google removes "Doki Doki Literature Club" from Google Play
#117If you want to play bishoujoge, just play the PC version so you don't have to deal with things being censored. The Play Store and App Store do not allow R18 images so the games have to be censored.
This is almost certainly not banned for pornographic reasons.
Re: Google removes "Doki Doki Literature Club" from Google Play
#118If you want to play bishoujoge, just play the PC version so you don't have to deal with things being censored. The Play Store and App Store do not allow R18 images so the games have to be censored.
> If you want to play bishoujoge This is almost certainly not banned for pornographic reasons.
Re: Google removes "Doki Doki Literature Club" from Google Play
#119Earlier quoted context omitted.
It only takes a few hours to get through the whole thing and I don’t want to spoil anything but playing on a PC was pretty vital to the experience for me. I don’t know how they’d recreate it on a mobile device. Now that I’m mentioning it I might just play the iPhone version to see…
Hm, I see. I believe you, it's just that when I'm at the PC I always have something better to do, so I might have to choose between playing it on a phone or not at all. Was it, like, impossible to recreate the experience, or just more inconvenient for me? Did it need some special keyboard controls or similar?
Re: Google removes "Doki Doki Literature Club" from Google Play
#120Earlier quoted context omitted.
Hm, I see. I believe you, it's just that when I'm at the PC I always have something better to do, so I might have to choose between playing it on a phone or not at all. Was it, like, impossible to recreate the experience, or just more inconvenient for me? Did it need some special keyboard controls or similar?
IIRC, not controls but the second act onward features "4th wall" breaks and glitches.