Earlier quoted context omitted.
That’s not for lack of trying, though: remember Windows RT?
MS has mostly abandoned that approach now. But during Windows 8 days? Yeah. There was a legitimate concern that MS will lock down Windows and try to funnel everything through Microsoft Store, establishing an Apple-style walled garden. The concern was serious enough that Valve took a defensive posture and started investing into Linux support. Which, at first, largely failed - but eventually resulted in Steam Deck.
Google removes "Doki Doki Literature Club" from Google Play
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Re: Google removes "Doki Doki Literature Club" from Google Play
#52Provide the content, content provider
Re: Google removes "Doki Doki Literature Club" from Google Play
#53Earlier quoted context omitted.
That’s not for lack of trying, though: remember Windows RT?
WinRT wasn’t locked down.
Windows S Mode shows that Microsoft still thinks this is a good idea, too.
Re: Google removes "Doki Doki Literature Club" from Google Play
#54Surprising, even by Google's standards. DDLC is a violent game but not much more. What app store rule exactly is it breaking?
"Violent"? Do you consider news reporting to be violent too? This isn't remotely in the league of all the shooter games you can find on the store.
Re: Google removes "Doki Doki Literature Club" from Google Play
#55As someone pointed out why do we even bother with age ratings if we’re just going to ban games entirely for having wrongthink?
But the moralists are never satisfied, and their war on free expression, art and culture never ends.
Re: Google removes "Doki Doki Literature Club" from Google Play
#561bil+ people have surrendered their right to artistic expression to Google, and another 1bil+ to Apple, and another 1bil+ to Microsoft. Many more billions have surrendered it to Visa and Mastercard. The world will only continue to get worse for the foreseeable future as five corporations assert global control over what is allowed to be published. It is mournful knowing that humanity's peak is behind us.
Not Microsoft. "Sideloading" is not even a term in Windows culture the way it is with Apple and Google because it's not a second-class citizen.
Re: Google removes "Doki Doki Literature Club" from Google Play
#57Re: Google removes "Doki Doki Literature Club" from Google Play
#58As someone pointed out why do we even bother with age ratings if we’re just going to ban games entirely for having wrongthink?
Because there are always moral panics, always some "thing" that's corrupting the youth, be it television, rock-and-roll, D&D, video games or now social media, and people keep thinking giving in to the moralists will protect the children. But the moralists are never satisfied, and their war on free expression, art and culture never ends.
Re: Google removes "Doki Doki Literature Club" from Google Play
#59This is why a monopoly is bad. Google can dictate who has access or retains access.
Re: Google removes "Doki Doki Literature Club" from Google Play
#60DDLC is a __horror__ game that contains some gore, death, and self harm content, as well as small fourth wall breaking, disguised as a Japanese Visual Novel style soft/hard porn game. The entire game is a figurative jumpscare. Which makes it technically true to call it a "disturbing and shocking" game, but not as in """disturbing and shocking""" as in the euphemism for pornographic. It is technically correctly rated and marked as such. It just doesn't say viewer discretion of what kind is recommended.
And also: a lot of these Japanese pastel colored things, Visual Novel games included, are in fact not intended for kids, especially under 15. It's not like picture books for 6-12 year olds. Audience gender distribution is often closer to 50:50 than what many assumes.