Earlier quoted context omitted.
Tampermokey userscript -- to launch and restart to give up ```javascript // ==UserScript== // @name StarFling Spacebar // @namespace https://playstarfling.com/ // @version 2026-04-11 // @description Spacebar to launch and restart StarFling // @author Claude Code // @match https://playstarfling.com/* // @icon https://www.google.com/s2/favicons?sz=64&domain=playstarfling.com // @grant none // @run-at document-idle // =…
I got so annoyed I fixed the annoyances. https://orbitup.surge.sh/ - FPS tweak to fix variable speed - Can bounce - Life points instead of sudden death - Levels - A few effects - Better adjusted difficulty
Starfling: A one-tap endless orbital slingshot game in a single HTML file
111–120 of 163 posts
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#112Earlier quoted context omitted.
I got so annoyed I fixed the annoyances. https://orbitup.surge.sh/ - FPS tweak to fix variable speed - Can bounce - Life points instead of sudden death - Levels - A few effects - Better adjusted difficulty
No attribution to the original game?
Edit: I added due credit. thanks for pointing that out.
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#113Earlier quoted context omitted.
Tampermokey userscript -- to launch and restart to give up ```javascript // ==UserScript== // @name StarFling Spacebar // @namespace https://playstarfling.com/ // @version 2026-04-11 // @description Spacebar to launch and restart StarFling // @author Claude Code // @match https://playstarfling.com/* // @icon https://www.google.com/s2/favicons?sz=64&domain=playstarfling.com // @grant none // @run-at document-idle // =…
I got so annoyed I fixed the annoyances. https://orbitup.surge.sh/ - FPS tweak to fix variable speed - Can bounce - Life points instead of sudden death - Levels - A few effects - Better adjusted difficulty
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#114Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#115Game is fun, sure the mechanics aren't like real transfers but this appears to be a quick reflex challenge, not a lesson in astrophysics. The only gripe I have is all the flashes and distractions if I go to fast. I don't want ANY extra visuals when I'm concentrating on rapid shots.
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#116Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#117(function () { "use strict";
// ── CONFIG ──────────────────────────────────────────────────
const AUTO_RESTART = true;
const RESTART_DELAY = 800; // ms before auto-restart after death
const MUTE_SOUND = true; // silence during autoplay
const SIM_FRAMES = 350; // max frames to simulate per check
// ────────────────────────────────────────────────────────────
let running = true;
let totalGames = 0;
let botBest = 0;
let scores = [];
if (MUTE_SOUND && typeof snd !== "undefined") snd = false;
function wouldHitTarget() {
if (st !== 1 || !bl || !bl.orb) return false;
var targets = [];
for (var i = cWI + 1; i 2500 || x W + 400) return false;
}
return false;
}
function autoRestart() {
if (st !== 2) return;
var go = document.getElementById("game-over");
var rp = document.getElementById("revive-popup");
if (go) go.classList.add("hidden");
if (rp) rp.classList.add("hidden");
document.getElementById("pause-btn").style.display = "flex";
document.getElementById("sound-btn").style.display = "flex";
st = 1;
init();
}
function tick() {
if (!running) return;
if (st === 0) {
handleTap();
} else if (st === 2 && AUTO_RESTART) {
totalGames++;
scores.push(sc);
if (sc > botBest) botBest = sc;
console.log(
"Game #" + totalGames +
" | Score: " + sc +
" | Jumps: " + jmp +
" | Combo peak: " + cc +
" | Bot best: " + botBest
);
setTimeout(autoRestart, RESTART_DELAY);
setTimeout(function () { requestAnimationFrame(tick); }, RESTART_DELAY + 50);
return;
} else if (st === 1 && bl && bl.orb) {
if (wouldHitTarget()) {
release();
}
}
requestAnimationFrame(tick);
}
window.stopBot = function () {
running = false;
console.log("Bot paused. Call startBot() to resume.");
};
window.startBot = function () {
if (running) return;
running = true;
console.log("Bot resumed.");
requestAnimationFrame(tick);
};
window.botStatus = function () {
var avg = scores.length
? (scores.reduce(function (a, b) { return a + b; }, 0) / scores.length).toFixed(1)
: 0;
console.log(
"Games: " + totalGames +
" | Best: " + botBest +
" | Avg: " + avg +
" | Running: " + running
);
};
console.log("=== STARFLING AUTO-PLAYER ===");
console.log("Controls: stopBot() | startBot() | botStatus()");
requestAnimationFrame(tick);
})();Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#118Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#119I gave Codex 5.4 Playwright MCP access to the site and a prompt of "Use Playwright CLI Skill to open https://playstarfling.com/ and load the game. Work out how to play it, and devise a strategy to win." After a about half a dozen attempts it had figured the game out. Then I prompted it to "Score as much as you can." It wrote itself an auto-play script that just keeps going. I stopped it running at 10866. That's curre…
Do tell? How did it play the game, did you watch? Just took forever with every shot, or how did that play out with the LLM induced latency?
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#120Earlier quoted context omitted.
Tampermokey userscript -- to launch and restart to give up ```javascript // ==UserScript== // @name StarFling Spacebar // @namespace https://playstarfling.com/ // @version 2026-04-11 // @description Spacebar to launch and restart StarFling // @author Claude Code // @match https://playstarfling.com/* // @icon https://www.google.com/s2/favicons?sz=64&domain=playstarfling.com // @grant none // @run-at document-idle // =…
I got so annoyed I fixed the annoyances. https://orbitup.surge.sh/ - FPS tweak to fix variable speed - Can bounce - Life points instead of sudden death - Levels - A few effects - Better adjusted difficulty