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Starfling: A one-tap endless orbital slingshot game in a single HTML file

playstarfling.com

101–110 of 163 posts

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#102
post #50

Earlier quoted context omitted.

You have elucidated a real gap in the marketplace: physically accurate mindless tapping orbital mechanics sandbox.

It's a gap, but not due to lack of trying. I made https://github.com/TeMPOraL/cloze-call a little over 16 years ago, and this itself was inspired by something then at least that much old. Screenshot: https://jacek.zlydach.pl/old-blog/download/projects/ClozeCal... Wonder if I can turn this into browser-playable version with just LLMs. EDIT: Put Claude Code on the task (reason for choice: Claude Desktop lets me just th…

Past my edit window, so - a modernized port true to the spirit, but with some QoL updates, more performant and works half-decently on mobile:

https://temporal.github.io/ClozeCall-Web/index-ng.html

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#103

Hey HN, I built STARFLING, a simple hyper-casual space game you can play right in your browser. You orbit a star with a ball. Tap anywhere to release and sling it through space. Catch the next star to lock in orbit and keep going. Miss and it's game over. The whole thing is just one HTML file with vanilla JS, Canvas, and Web Audio. No frameworks, no build step. Loads in under 2 seconds on phone or desktop. There's a…

Thanks for making this, fun game, but the contrast is too low for my old eyes. I can't see the orbit most of the time. Maybe add options to make the orbit more visible?

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#104

Hey HN, I built STARFLING, a simple hyper-casual space game you can play right in your browser. You orbit a star with a ball. Tap anywhere to release and sling it through space. Catch the next star to lock in orbit and keep going. Miss and it's game over. The whole thing is just one HTML file with vanilla JS, Canvas, and Web Audio. No frameworks, no build step. Loads in under 2 seconds on phone or desktop. There's a…

I liked this game a lot! One thing I noticed is that I found the game to be pretty hard if I just tried to tap based on where I thought was a good "launching point". But then I realized I could use the dashed lines in the orbit circle as basically "arrows" pointing to where the ship would go if launched at that point in the orbit, and I instantly got much better if my strategy was (a) pick the dash in the orbit circl…

I did something similar, tried to click when the ship was at an 90 degree angle to the line connecting the planet to the next.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#105
I gave Codex 5.4 Playwright MCP access to the site and a prompt of "Use Playwright CLI Skill to open https://playstarfling.com/ and load the game. Work out how to play it, and devise a strategy to win." After a about half a dozen attempts it had figured the game out. Then I prompted it to "Score as much as you can." It wrote itself an auto-play script that just keeps going.

I stopped it running at 10866. That's currently the high score. I appreciate that this is pointless and proves nothing, but I've been experimenting with automating testing games (I work at a gaming company at the moment) so it felt like an opportunity to try an experiment.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#106

Hey HN, I built STARFLING, a simple hyper-casual space game you can play right in your browser. You orbit a star with a ball. Tap anywhere to release and sling it through space. Catch the next star to lock in orbit and keep going. Miss and it's game over. The whole thing is just one HTML file with vanilla JS, Canvas, and Web Audio. No frameworks, no build step. Loads in under 2 seconds on phone or desktop. There's a…

Love it! Thanks for sharing!

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#107
Game is fun, sure the mechanics aren't like real transfers but this appears to be a quick reflex challenge, not a lesson in astrophysics. The only gripe I have is all the flashes and distractions if I go to fast. I don't want ANY extra visuals when I'm concentrating on rapid shots.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#108

I gave Codex 5.4 Playwright MCP access to the site and a prompt of "Use Playwright CLI Skill to open https://playstarfling.com/ and load the game. Work out how to play it, and devise a strategy to win." After a about half a dozen attempts it had figured the game out. Then I prompted it to "Score as much as you can." It wrote itself an auto-play script that just keeps going. I stopped it running at 10866. That's curre…

Do tell? How did it play the game, did you watch? Just took forever with every shot, or how did that play out with the LLM induced latency?

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#110
post #80

I would make restarting much much faster than it is now. That's the most annoying part and it breaks the satisfying chain completely for me. I miss and then have to watch it slowly fall, or struggle to find the reset button. And even if I hit the reset, I have to go through the menu. At the very least, put the reset and play again buttons in the same spot, so I can just keep tapping/clicking there. Super Meat Boy is…

Tampermokey userscript -- to launch and restart to give up ```javascript // ==UserScript== // @name StarFling Spacebar // @namespace https://playstarfling.com/ // @version 2026-04-11 // @description Spacebar to launch and restart StarFling // @author Claude Code // @match https://playstarfling.com/* // @icon https://www.google.com/s2/favicons?sz=64&domain=playstarfling.com // @grant none // @run-at document-idle // =…

I got so annoyed I fixed the annoyances.

https://orbitup.surge.sh/

- FPS tweak to fix variable speed - Can bounce - Life points instead of sudden death - Levels - A few effects - Better adjusted difficulty

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