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Starfling: A one-tap endless orbital slingshot game in a single HTML file

playstarfling.com

81–90 of 163 posts

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#84

Love this! Only request is don't display Godlike etc where you are because I've found when it comes up, you can't see where you are and so miss the next first-chance

Ideas for hard mode:

    - when you land, the ring starts shrinking, and you die when the ring gets to r=0
    - stars move

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#85
post #80

I would make restarting much much faster than it is now. That's the most annoying part and it breaks the satisfying chain completely for me. I miss and then have to watch it slowly fall, or struggle to find the reset button. And even if I hit the reset, I have to go through the menu. At the very least, put the reset and play again buttons in the same spot, so I can just keep tapping/clicking there. Super Meat Boy is…

I nearly stopped playing because of this, before reaching 11. Just leave out the interstitial when clicking restart at the bottom.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#86

Hey HN, I built STARFLING, a simple hyper-casual space game you can play right in your browser. You orbit a star with a ball. Tap anywhere to release and sling it through space. Catch the next star to lock in orbit and keep going. Miss and it's game over. The whole thing is just one HTML file with vanilla JS, Canvas, and Web Audio. No frameworks, no build step. Loads in under 2 seconds on phone or desktop. There's a…

I liked this game a lot! One thing I noticed is that I found the game to be pretty hard if I just tried to tap based on where I thought was a good "launching point". But then I realized I could use the dashed lines in the orbit circle as basically "arrows" pointing to where the ship would go if launched at that point in the orbit, and I instantly got much better if my strategy was (a) pick the dash in the orbit circl…

This comment instantly made me 10x better player

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#89
post #63

Earlier quoted context omitted.

19:50 Put codex and claude (thinking high) to work in parallel to see who could come up with the better physically accurate mindless tapping orbital mechanics sandbox. 20:10 Both codex and claude finish pretty much at the same time, but my kids say claude's version is more fun. 20:50 Claude runs out of its 5h session limit while finetuning some things, while Codex has 80% left (!). https://coezbek.github.io/orbital-t…

Unfortunately it doesn't let you skip planets.

I tried it, but it doesn't make for good gameplay, it just gets too easy. Could maybe subtract points, but that also feels strange. I updated gravity to do things, but orbiting isn't permitted.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#90
post #63
post #50

Earlier quoted context omitted.

You have elucidated a real gap in the marketplace: physically accurate mindless tapping orbital mechanics sandbox.

19:50 Put codex and claude (thinking high) to work in parallel to see who could come up with the better physically accurate mindless tapping orbital mechanics sandbox. 20:10 Both codex and claude finish pretty much at the same time, but my kids say claude's version is more fun. 20:50 Claude runs out of its 5h session limit while finetuning some things, while Codex has 80% left (!). https://coezbek.github.io/orbital-t…

This version is better than OP’s
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