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Starfling: A one-tap endless orbital slingshot game in a single HTML file

playstarfling.com

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Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#32
post #21

The single HTML file as a distribution format is really underrated. No server, no CORS issues, no CDN — just open the file. It works offline, you can email it, and it'll still work in 10 years. I ship self-contained HTML files for a different project and the sneakiest gotcha is tags — the browser sees Fun concept for the format too — games are the perfect use case.

That's the silliest LLM comment I saw in a while.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#36
Reminds me a little of an old game called Slingshot[0], I think it implemented the idea much better as you actually had to slingshot and consider gravity. Someone should turn it into a browser game, would be much more fun than this.

[0] https://sourceforge.net/projects/slingshot-game/

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#37
This is neat, but the tap to release controls are unintuitive for me. I much prefer the variant of this game that uses hold, drag and aim as input. This allows much greater control, is more engaging, and thus feels more rewarding and fun. Plus, there's no waiting period for the ball to circle back to where you want it to be.

Tangentially, this is also why I dislike the modern trend of auto-shooters and idlers. The twin-stick shooter is by far the superior control scheme for this type of game, yet for some reason people enjoy having less control and engagement. I never got the appeal.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#38

I got 54, allegedly better than 99% of players. But I also note that a score of zero is apparently better than 32% of players. Very fun.

I actually love the idea of opening the game and then not playing resulting in a negative score. To quote Garfunkel & Oates, "It's better to be a loser than a spectator."
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