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I ported Mac OS X to the Nintendo Wii

bryankeller.github.io

191–200 of 337 posts

Re: I ported Mac OS X to the Nintendo Wii

#191
post #89

Congrats, great project and great writeup. That would have won MacHack back in the day. Now that the MacBook Neo has an A18, I wonder if you could get MacOS running on an iPhone? :)

I wonder if you can place an A18 from a Neo onto an iPhone board, and then make that work somehow... You wouldn't be able to use the one originally from the iPhone because it's differently fused to only accept iOS images.

Is it possible that a jailbreak is found that could allow a “kexec” kind of thing to load a new OS? Of course it would be a huge amount of work even if theoretically possible

Re: I ported Mac OS X to the Nintendo Wii

#193
post #114
post #77

Earlier quoted context omitted.

That used to be my thing: wherever our ops manager declared something was impossible, I’d put my mind to proving her wrong. Even though we both knew she might declare something impossible prematurely to motivate me. My favorite was “it’s impossible to know which DB is failing from a stack trace”. I created STAIN (stack traces and instance names): a ruby library that would wrap an object in a viral proxy (all returns…

Adversarial software development is also when I do my best work

Adversarial personal development is definitely a thing too.

Re: I ported Mac OS X to the Nintendo Wii

#195

Before figuring out how to tackle this project, I needed to know whether it would even be possible. According to a 2021 Reddit comment: There is a zero percent chance of this ever happening. Feeling encouraged, I started with the basics: what hardware is in the Wii, and how does it compare to the hardware used in real Macs from the era. I LOL'd

I almost think such projects are worth it just to immortalize comments like these. There's a whole psychology of wrongness that centers on declaring that not-quite-impossible things will definitely never happen, because it feels like principled skepticism.

Agreed. Also who doesn't like knocking a smug commenter down a peg

Re: I ported Mac OS X to the Nintendo Wii

#196

Before figuring out how to tackle this project, I needed to know whether it would even be possible. According to a 2021 Reddit comment: There is a zero percent chance of this ever happening. Feeling encouraged, I started with the basics: what hardware is in the Wii, and how does it compare to the hardware used in real Macs from the era. I LOL'd

Wasn't the old Linux joke, don't ask "how do I do X with Linux" (because you'd get ridiculed for not reading the docs) but instead, just state "X isn't possible with Linux" and then someone would show you how it's done?

Ha so well known it has a name, Cunningham’s law

Re: I ported Mac OS X to the Nintendo Wii

#198
post #169

Not OSX, but I'd love what Aros m68k is doing with the Amiga but for Mac OS System7. Yes, I know about Ardi Executor being libre and enhanced now, but that's not the point. I'd love to spawn MiniVMAC with a free system ROM replacement and a free Mac OS 7 reimplementation.

Possibly of interest: https://mace.home.blog/

Frustratingly, though, they haven't released any source code yet.

Re: I ported Mac OS X to the Nintendo Wii

#200

> As for RAM, the Wii has a unique configuration: 88 MB total TIL Wii has only 88MB of RAM. Fortunately games weren't electron-based.

The Wii settings menu is an HTML webpage. Yes, even 2006 games consoles were not spared the web.

Well, Microsoft pioneered with that earlier. Win98, or was it 95b, merged the filesystem Explorer with Internet Explorer and came up with ActiveDesktop.
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