I love LÖVE. For me it sits at the perfect intersection between high and low level abstraction. Unfortunately the latest released version is getting pretty long in the tooth now and a lot of devs use the latest HEAD from the repo since it has better performance and compatibility. One day the mythical 12.0 will get released for real…..
It’s been a recurring issue I’ve seen in open source where there is active development but no releases. I don’t get why you’d put all the work in to fixing bugs and building features but not hit the button to build a release.
Rinse and repeat over months, with volunteers, in a game engine no less, and I can easily see many projects being unable to not fall into that trap.
Anyways, I think it's less of an issue for people in practicality, most people who use LÖVE today tends to start with the HEAD source version, which also sets them up to easier contribute back upstream, when they inevitably hit something non-optimal, so maybe it works out in favor for everyone in the end anyways.