Am I really the first one to mention pico8 in this thread? Anyway, pico8 is another option that has a bit different spin, but you also implement the games in Lua :)
TIC-80 is a nice free as in freedom alternative to PICO-8, and it allows more inputs, which makes for better Tetris games (gotta have that hold piece).
LÖVE: 2D Game Framework for Lua
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Re: LÖVE: 2D Game Framework for Lua
#92Earlier quoted context omitted.
The 8-ball joker is even more BS. I think I’ve only seen it trigger once ever.
I've read the source a few years back. It's all implemented fairly as it says on the tin. I've long been suspicious of the RNG/seed implementation.. but not curious enough to automate testing of it, though.
Re: LÖVE: 2D Game Framework for Lua
#93Earlier quoted context omitted.
I've read the source a few years back. It's all implemented fairly as it says on the tin. I've long been suspicious of the RNG/seed implementation.. but not curious enough to automate testing of it, though.
It's been done, it's a valid RNG. It's somewhere on Reddit if you want to try and search for it.
Re: LÖVE: 2D Game Framework for Lua
#94Btw, Love2D is based on SDL2. If you hate Lua but needs the same cross-platform capabilities, you can use an SDL2 binding in other languages or make your own.
SDL3 should get more love in general. The SDL3 GPU API[1] provided a cross-platform GPU API even before WebGPU. In Rust it's a good alternative for winit/wgpu. For that reason I added it to areweguiyet.com[2] last week, where apparently it wasn't even listed before. I am currently using it to develop a space game[3] inspired by the original BBC Elite. Using emscripten to get on the web and QUIC/Webtransport for netwo…
Re: LÖVE: 2D Game Framework for Lua
#95Re: LÖVE: 2D Game Framework for Lua
#96Am I really the first one to mention pico8 in this thread? Anyway, pico8 is another option that has a bit different spin, but you also implement the games in Lua :)
TIC-80 is a nice free as in freedom alternative to PICO-8, and it allows more inputs, which makes for better Tetris games (gotta have that hold piece).
It's also just plain cool to rock the TIC-80 editor fullscreen with narrow font, coding natively in Lisp and publishing the result to a webpage you can share.
I wish the iOS (app) deployment story was a little smoother for TIC-80.
Re: LÖVE: 2D Game Framework for Lua
#97Earlier quoted context omitted.
lol, love seeing that I'm not the only one who did this. Being suspicious of WoF was the first and last time I peeked at the Balatro source.
Game developers sometimes make the “randomness” favor the player, because of how we perceive randomness and chance. For example in Sid Meier’s Memoir, this is mentioned. Quoting from a review of said book: > People hate randomness: To placate people's busted sense of randomness and overdeveloped sense of fairness, Civ Revolutions had to implement some interesting decisions: any 3:1 battle in favor of human became a g…
Was good because it identified a personal mental flaw.
Re: LÖVE: 2D Game Framework for Lua
#98Earlier quoted context omitted.
For all the reasons, but the 1-based index alone makes me uncomfortable.
1-based indexing is great. It's just _different_ - from C, where the array index is just sugar for pointer arithmetic, and from other languages which borrowed the practice without reasoning.
It's like right-click-to-select.