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An update on Steam / GOG changes for OpenTTD

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Re: An update on Steam / GOG changes for OpenTTD

#71
post #30
post #23

Earlier quoted context omitted.

Note that, while it is a rewrite, it was done so through disassembling the original game, not via a clean room implementation. I find this particularly relevant given that the original was written (mostly) in assembly too.

Also even if it is a ground up rewrite, the look and feel still matters. Try creating a 1:1 dupe of a Hermes bag or a Rolex and see how their legal team reacts (even if you call it an OpenBirk)

[deleted]

Re: An update on Steam / GOG changes for OpenTTD

#73
post #68
post #55

Earlier quoted context omitted.

Learn something new, dear GenZers: https://osgameclones.com/ Maybe you all realize how much brainwashed from corporations yall actually are.

Look and Feel in computers and how it interacts with copyright is hardly something new https://jolt.law.harvard.edu/assets/articlePDFs/v03/03HarvJL...

And Sony vs Bleem (or the IBM BIOS reimplementation) already set a precedent so that doesn't really matter anymore. Look at Wine. Or Exegutor. Or DOSBox.

All of them totally legal reimplementing either prior look and feel and functionality.

Re: An update on Steam / GOG changes for OpenTTD

#74

>Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated. That's pretty cool of them.

Without knowing the rev share it could be exploitative. If OpenTDD is being sold commercially Atari shouldn't be taking all the money from all the hard work that people have put into the project over the years.

Re: An update on Steam / GOG changes for OpenTTD

#75
post #27

Earlier quoted context omitted.

Open internet is dead only to those that don't take the effort to discover. Otherwise it's still as open as it always was. Since there was an internet to speak of, there always were and still are vast amounts of people unaware of stuff that exists, limited by no "platforms" but only by their own lack of desire.

That is true to some extent. However, let me ask you one simple question: how would you try to search for something if you are not aware of it's existence? In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)? Of course ther…

> So how are they supposed to discover it if they don't know about it?

Presumably, through social interaction with others in the communities they are a part of. That's how I heard about OpenTTD in the early 00s, at least.

Re: An update on Steam / GOG changes for OpenTTD

#76

I'm glad that Atari was willing to compromise at all. I'm happy with the updated response, and hope that it helps others understand the nuance of the situation. Anyone can still go download the main release from the official site.

Until the IP is flipped to another owner and the final squeeze begins. Gotta mirror this.

Re: An update on Steam / GOG changes for OpenTTD

#77

>Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated. That's pretty cool of them.

Without knowing the rev share it could be exploitative. If OpenTDD is being sold commercially Atari shouldn't be taking all the money from all the hard work that people have put into the project over the years.

It's clearly exploitative

Re: An update on Steam / GOG changes for OpenTTD

#78

Earlier quoted context omitted.

This is as good an argument as saying that Americans with unhealthy diets bear sole responsibility, ignoring the massive corporate efforts to convince them of the healthfulness of highly processed foods. While, obviously, individuals have ultimate responsibility for their actions, ignoring the concerted efforts to influence those actions through psychology, marketing/ads, paid “experts”, paid influencers and celebrit…

> It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all). It’s very easy. If you’re a producer, you maintain a separate presence outside the walled platforms. If you’re a consumer, you look outside the walled platform for content.

Hey maybe I’m wrong, overthinking it. Maybe the problem is that simple. Maybe you can only see things simply. There’s simply no way to tell.

Re: An update on Steam / GOG changes for OpenTTD

#79
post #54

This is beyond reasonable. You can still download it for free outside of Steam. If I make a Sonic fan game and Sega is like, you can keep it online, but just not on Steam, that’s nice. In this situation you still have the option of playing it on Steam for a modest price The alternative is the Nintendo route…

Fully agree, and glad you posted this. Atari has no responsibility to the open source community, and indeed has every reason to push back against this effort. That they're willing to discuss things at all, and that they agree to help support the effort, is frankly astonishing and extremely kind-hearted.

"no responsibility" but they could have chosen not to intentionally hurt them

Re: An update on Steam / GOG changes for OpenTTD

#80

This is beyond reasonable. You can still download it for free outside of Steam. If I make a Sonic fan game and Sega is like, you can keep it online, but just not on Steam, that’s nice. In this situation you still have the option of playing it on Steam for a modest price The alternative is the Nintendo route…

One alternative is the Nintendo route. Another is the Hololive route, wherein they started a publishing brand for indie fangames which they actively support and promote on an official Steam store page. Another example being Touhou, a one-man indie franchise with permissive commercial derivative works licensing, which has become a cultural phenomenon in Japan and to a lesser extent overseas thanks to an absolutely vib…

Steam is not the only way to play games.

Atari is very kind to say you can keep distributing a fan game, just not on a commercial storefront.

I don’t expect to see Sonic Fan games on Steam anytime soon. Even though Sega is one of the best publishers in this regard.

Now if OpenTDD said no , we’re leaving it on Steam for free ,Atari could probably contact Valve to get it delisted.

A compromise is not a loss. I’ve downloaded tons of applications and games without Steam holding my hand and somehow I’m ok. Although I do wish sandboxing solutions with better gpu support existed

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