It's a tech demo. Let us treat it as one. For faces, skin, and hair (so everything human) I personally dislike the direction. But for environment, props, and especially lighting, it's quite nice!
It has a tendency to brighten the shadows and the scene as a whole. Particularly noticable on Assassin's Creed Shadows (ironically, given the name). In that game it also removes a lot of the fog. I think that's more an issue with their AI model though and could be fixed in the future with a different model. Some diffusion models have a similar fake brightness / studio lighting issue, e.g. Imagen 4, others don't (Imag…
Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
21–30 of 35 posts
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#22Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#23> The Elder Scrolls IV: Oblivion Remastered Interesting, given this game was shortly abandoned after release with major performance issues.
Original scene was far from perfect, but it was somewhat more consistent: a sunny spring day, warm tones, noon, some sun rays casting deep shadows on the face (traditionally the worst time for outdoor portrait photography, hehe).
With "DLSS ON" it's something like an overcast sky; there are some flat shadows on the building in the background but the shadows on the building on the right are still just as sharp as before; the overall tone of the scene became colder; sun rays on clothes disappeared but there still deep shadows on man's face as if the sun was still shining from above, and the tone of his face is basically the same, despite the new color balance.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#24It's a tech demo. Let us treat it as one. For faces, skin, and hair (so everything human) I personally dislike the direction. But for environment, props, and especially lighting, it's quite nice!
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#25> The Elder Scrolls IV: Oblivion Remastered Interesting, given this game was shortly abandoned after release with major performance issues.
So far AI did a terrible job there: https://imgur.com/a/CJ7NU5w Original scene was far from perfect, but it was somewhat more consistent: a sunny spring day, warm tones, noon, some sun rays casting deep shadows on the face (traditionally the worst time for outdoor portrait photography, hehe). With "DLSS ON" it's something like an overcast sky; there are some flat shadows on the building in the background but the shad…
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#26We are spoiled out of our mind.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#27It’s shocking how spoiled everyone is. They are literally upgrading graphics by a generation with software. We’re pretty much one more iteration away from photo real AI generated frame. Woah. We are spoiled out of our mind.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#28I really don't like how it changes the face of the girl and looks like someone different or like they had a bad plastic surgery. The other characters also slip into uncanny territory.
like literally every remake does when the graphics are upgraded?
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#29The biggest problem I have with DLSS 5 is how it completely upends and ruins the dynamic lighting that the developers spend a huge amount of time perfecting to set the perfect mood for the scene.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#30I really don't like how it changes the face of the girl and looks like someone different or like they had a bad plastic surgery. The other characters also slip into uncanny territory.
>changes the face of the girl like literally every remake does when the graphics are upgraded?