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Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games

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21–30 of 35 posts

Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games

#21
post #20
post #19

It's a tech demo. Let us treat it as one. For faces, skin, and hair (so everything human) I personally dislike the direction. But for environment, props, and especially lighting, it's quite nice!

It has a tendency to brighten the shadows and the scene as a whole. Particularly noticable on Assassin's Creed Shadows (ironically, given the name). In that game it also removes a lot of the fog. I think that's more an issue with their AI model though and could be fixed in the future with a different model. Some diffusion models have a similar fake brightness / studio lighting issue, e.g. Imagen 4, others don't (Imag…

totally agree

Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games

#23
post #3

> The Elder Scrolls IV: Oblivion Remastered Interesting, given this game was shortly abandoned after release with major performance issues.

So far AI did a terrible job there: https://imgur.com/a/CJ7NU5w

Original scene was far from perfect, but it was somewhat more consistent: a sunny spring day, warm tones, noon, some sun rays casting deep shadows on the face (traditionally the worst time for outdoor portrait photography, hehe).

With "DLSS ON" it's something like an overcast sky; there are some flat shadows on the building in the background but the shadows on the building on the right are still just as sharp as before; the overall tone of the scene became colder; sun rays on clothes disappeared but there still deep shadows on man's face as if the sun was still shining from above, and the tone of his face is basically the same, despite the new color balance.

Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games

#24
post #19

It's a tech demo. Let us treat it as one. For faces, skin, and hair (so everything human) I personally dislike the direction. But for environment, props, and especially lighting, it's quite nice!

I've only so far seen the re9 comparisons and imo it's awful there. lots of colored light transfer is suddenly gone, post processing effects like bloom on street lights is also gone and in general it just looks flat to me now

Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games

#25
post #23
post #3

> The Elder Scrolls IV: Oblivion Remastered Interesting, given this game was shortly abandoned after release with major performance issues.

So far AI did a terrible job there: https://imgur.com/a/CJ7NU5w Original scene was far from perfect, but it was somewhat more consistent: a sunny spring day, warm tones, noon, some sun rays casting deep shadows on the face (traditionally the worst time for outdoor portrait photography, hehe). With "DLSS ON" it's something like an overcast sky; there are some flat shadows on the building in the background but the shad…

In the original the man has a large sun shadow (from an off screen object) on the right side of the face. This is gone with DLSS 5, making the face no longer look lit mainly from the left. Only self-shadowing remains. It seems DLSS 5 is working with screen space information only, which means it doesn't know the position of any off-screen lights, which in turn seems to bias it toward an overcast sky look with omnidirectional light and without sharp sun shadows.

Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games

#28

I really don't like how it changes the face of the girl and looks like someone different or like they had a bad plastic surgery. The other characters also slip into uncanny territory.

>changes the face of the girl

like literally every remake does when the graphics are upgraded?

Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games

#30
post #28

I really don't like how it changes the face of the girl and looks like someone different or like they had a bad plastic surgery. The other characters also slip into uncanny territory.

>changes the face of the girl like literally every remake does when the graphics are upgraded?

what does that even mean? Remakes have artists working with original creators to remodel characters in a way that keeps the original art's spirit, failing which they do get the backlash they deserve. This prnified AI filter "touch-up" is not the upgrade you AI evangelists think it is. But keep it coming, I'm sure once we've burned through enough forests we'll reach the desired outcomes.
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