Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
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The biggest problem I have with DLSS 5 is how it completely upends and ruins the dynamic lighting that the developers spend a huge amount of time perfecting to set the perfect mood for the scene.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#12Horrific. Completely ruins the art direction.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#13[flagged]
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#14[flagged]
I was particularly impressed by the Starfield footage, I like the more realistic look. I'm curious to see more.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#15[flagged]
If they manage to make it truly artist-directed and subtle, then I'm sure people won't have an issue with it. It's more efficient than raytracing for sure.
As it stands, it's horrible and the reaction has been rightly negative.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#16[flagged]
Bro, not everything is about "cope" or whatever weird ideological battle you're playing out in your head.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#17Not sure why anyone would want this, either on the consumer or producer side. (Unless it's Madden or something.)
If this supplants prior versions of DLSS — which magically doubles perf while maintaining visual quality — it would be a tragedy.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#18I hope this will work on NES emulators.
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#19It's a tech demo. Let us treat it as one. For faces, skin, and hair (so everything human) I personally dislike the direction. But for environment, props, and especially lighting, it's quite nice!
Re: Nvidia DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
#20It's a tech demo. Let us treat it as one. For faces, skin, and hair (so everything human) I personally dislike the direction. But for environment, props, and especially lighting, it's quite nice!
It has a tendency to brighten the shadows and the scene as a whole. Particularly noticable on Assassin's Creed Shadows (ironically, given the name). In that game it also removes a lot of the fog.
I think that's more an issue with their AI model though and could be fixed in the future with a different model. Some diffusion models have a similar fake brightness / studio lighting issue, e.g. Imagen 4, others don't (Imagen 3).