Live data from Hacker News

Roblox is minting teen millionaires

bloomberg.com

101–110 of 312 posts

Re: Roblox is minting teen millionaires

#102
post #97

> https://archive.ph/6V4RI Archive.ph made me solve 5 captchas before I gave up. VPN isn't even on. Anybody got a different link?

> Archive.ph made me solve 5 captchas Are you sure you haven't been DoS'ing a random website? https://au.pcmag.com/news/116045/wikipedia-blacklists-archiv...

I clicked the link. That's it.

Re: Roblox is minting teen millionaires

#103

"According to the company, their monthly player base includes half of all American children under the age of 16." - Wikipedia 2 decades in the making, they are really hitting their stride. But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk.

> But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk. It's first and foremost a huge risk for kids. My solution is simple: my daughter (11 y/o) can play Roblox but she must be in a game with another friend (whom I know and whom I know her parents) and she must on a video/conf-call with that friend, using another device, while she plays Roblox. That way I hear…

Getting them to accept the normalisation of surveillance while they're young?

And then people wonder why authoritarianism is on the rise...

Re: Roblox is minting teen millionaires

#104
post #63

Earlier quoted context omitted.

It is indeed a hard provlem. No low hanging fruit. There certainly not alone, but have a bigger issue with grooming and predation since half of all kids use their platform. It would be an easy problem if the government put in place sensible reforms for age verification.

I thought that sounded off, Wikipedia says it's half of all American kids.

It’s certainly more than half of all my kids.Also more than half of the kids I know in Japan.

Re: Roblox is minting teen millionaires

#105
post #99
post #89

Earlier quoted context omitted.

> 67% given to developers per in-experience dollar spent This is misleading because for every dollar spent, $0.67 is not what developers get paid. The link ( https://create.roblox.com/docs/monetize-experiences ) you referenced clearly says 25% is the "Developer share". The cost to run the platform is the platform's cost."Platform hosting & support" and "App stores & payment processing fees" should not be considered a…

Roblox games are all multiplayer - you get a game server running in their POPs and a generous amount of persistent storage and memory. How is that not a developer operational cost? Creators don't have to pay any hosting - Roblox will serve their content even if a game doesnt monetize their users for free. The way this economical is thru the redistribution of games that do monetize their users

Wording Roblox trying to sell is deceiving.

Compare with other platforms. Payout model is as simple as platform takes % or fixed fee, rest is dev to keep. There's no verbiage that says dev share is 67% but you they actually get paid less.

What exactly goes behind the platform is platform's business, not the user. If developers are getting paid out $0.25 per dollar spent, that's the developers profit and rest is spent running the platform which is Roblox's concern.

Re: Roblox is minting teen millionaires

#106
> Today, at 19, he’s collecting $400,000 a month for his creation... In the next 10 years, Colley’s goal is to earn enough to go back to making Roblox games as a hobby.

Lol if he waits like half a year he should have plenty enough to go make games as a hobby.

Re: Roblox is minting teen millionaires

#107
post #100
post #88

Earlier quoted context omitted.

> making for a near industry-standard 33% cut. LIES, from that link: “On average, 67% of all spending in experiences supports OR goes to developers.” Supports here does not actually mean they get paid that money. Later it mentions the actual money going to developers as: “This enables us to return 28%* directly to the developers.” And yes that 28% includes an asterisk. That’s a 72% cut to the platform.

You're missing the parts where: 1: Roblox hosts your multiplayer gameservers in its pops for free, with a generous amount of free persistent storage and memory 1.a: Roblox handles scaling and SRE work for you for free - you're not going to be able to support millions of concurrent users yourself at that price point 2: when people buy robux on their phone the app store takes 20-30% of the dollar - but the player still…

72% cut's still pretty steep for all that. Like, these aren't large corporations Roblox is working with, it's kids. It's their platform, and they get to charge whatever they want, and kids can choose not to use it, but 72% still seems exploitative to me. Not a parent tho.

Re: Roblox is minting teen millionaires

#108

Reminds me of when kids were doing the same on MySpace https://www.crainsdetroit.com/article/20070917/SUB/709170352... https://mixergy.com/interviews/andrew-fashion/

Or RuneScape.

Used to sell cooked lobbies to friends for cash back in the first few years of RuneScape. Good times

Re: Roblox is minting teen millionaires

#109
post #92
post #91

Roblox is slot machines for kids Games are filled with loot boxes that drop exquisite items on chance. It's a repeated cycle of charging robux only to spend on another slot machine. US regulation is far behind protecting children from such scheme. Japan disallows many forms of such loot boxes due to addictive nature.

It’s not that bad. Sure, all the games allow you to spend money to rapidly get better, but the core gameplay loops work just fine without it.

> games allow you to spend money to rapidly get better

Audience is the problem here. It's obviously not a big deal if the platform is targeted for adults, but majority of users are underage. The platform can certainly implement guardrails for the vulnerable users if they wish to

Re: Roblox is minting teen millionaires

#110

Earlier quoted context omitted.

> But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk. I run a studio that makes Roblox experiences and this is Discord's problem, and will immediately become Telegram's problem the decade where parents and policy makers figure out its Discord's problem their kid went into an experience within Roblox so I can see that's the branding, the parent paid the kid's a…

This is the actual excuse Roblox used when confronted with actual evidence of child sex trafficking originating on their platform, at the same time balking at implementing age gates and chat restrictions. So of course they caved and implemented age gates and chat restrictions when their "central bank" (a.k.a. concerned parents) learned about Roblox's "issues" from YouTube exposés and other concerned parents. It doesn…

This doesn’t really make sense though. If half of all American children are on your platform of course that’s a prime target. That’s a volume issue, not something inherent to the platform.

I’m going to guess those numbers are still far lower than the number of times kids get messed up by a trusted adult.

Post reply on HN