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Roblox is minting teen millionaires

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Re: Roblox is minting teen millionaires

#91
Roblox is slot machines for kids

Games are filled with loot boxes that drop exquisite items on chance. It's a repeated cycle of charging robux only to spend on another slot machine.

US regulation is far behind protecting children from such scheme. Japan disallows many forms of such loot boxes due to addictive nature.

Re: Roblox is minting teen millionaires

#92
post #91

Roblox is slot machines for kids Games are filled with loot boxes that drop exquisite items on chance. It's a repeated cycle of charging robux only to spend on another slot machine. US regulation is far behind protecting children from such scheme. Japan disallows many forms of such loot boxes due to addictive nature.

It’s not that bad. Sure, all the games allow you to spend money to rapidly get better, but the core gameplay loops work just fine without it.

Re: Roblox is minting teen millionaires

#93
post #10

Earlier quoted context omitted.

RuneScape millionaires?

RuneScape private servers used to bring in tons of money. I helped manage one when I was in my early teens, and I can confirm the owner (who was only a few years older than I) was bringing in mid six-figures annually. Then of course there was the rampant gambling. The founders of online casino Stake and streaming platform Kick both started their “careers” in RuneScape gambling. IIRC they invented “staking” which was…

Staking was a built in feature of RuneScape in the duel arena before it was removed. They did not "invent" it themselves.

Re: Roblox is minting teen millionaires

#94

Earlier quoted context omitted.

At $4 million, GP might have been hand-waving a 4% annual rate of return and keep the principle intact.

4% is the standard number that's quoted by pretty much any financial planner. It's based on backtesting and assume that there's be large downswings along the way.

You have a lot more flexibility around those downswings at 40 than you do at 80. For example you could retire but continue doing work that brings you joy and also happens to make money. A lot of people in this situation start lifestyle businesses or do consulting work, for example.

At $4mm in a market account (not 401k), you also have the option to take out margin loans at shockingly low interest. This gives you untaxed cashflow without touching your principal. 160k untaxed is a lot more cashflow than the same number in salary or retirement distributions.

Re: Roblox is minting teen millionaires

#96
post #92
post #91

Roblox is slot machines for kids Games are filled with loot boxes that drop exquisite items on chance. It's a repeated cycle of charging robux only to spend on another slot machine. US regulation is far behind protecting children from such scheme. Japan disallows many forms of such loot boxes due to addictive nature.

It’s not that bad. Sure, all the games allow you to spend money to rapidly get better, but the core gameplay loops work just fine without it.

Anecdotally, I have 3 nieces and 2 nephews and only the oldest has avoided Roblox

Every Christmas and birthday now is "I want Robux" and they are actively annoyed if they get anything else

This thing is bad for children

Re: Roblox is minting teen millionaires

#97

> https://archive.ph/6V4RI Archive.ph made me solve 5 captchas before I gave up. VPN isn't even on. Anybody got a different link?

> Archive.ph made me solve 5 captchas

Are you sure you haven't been DoS'ing a random website?

https://au.pcmag.com/news/116045/wikipedia-blacklists-archiv...

Re: Roblox is minting teen millionaires

#98

Roblox turns a blind eye to child exploitation (whether being creeped on by adults, or being exploited by teens/adults to make games) and makes a fortune out of it. If it weren't online, it'd be illegal and people would be in jail. Also, Roblox's favourite thing - other than sitting back and rolling in the cash that their playerbase generated for them - is puff pieces in the news talking about how people who make gam…

[flagged]

Re: Roblox is minting teen millionaires

#99
post #89

Earlier quoted context omitted.

The 2 videos linked here are nearing 5 years old now and have been refuted many times, including by some of the developers mentioned in the article. To condense it as much as possible: The 1st video hinges on a point where they find that developers earn a revenue cut of 24.5%, a number that isn't correct because 1. it's found by multiplying 3 arbitrarily chosen numbers together (the DevEx rate, the default sales fee,…

> 67% given to developers per in-experience dollar spent This is misleading because for every dollar spent, $0.67 is not what developers get paid. The link ( https://create.roblox.com/docs/monetize-experiences ) you referenced clearly says 25% is the "Developer share". The cost to run the platform is the platform's cost."Platform hosting & support" and "App stores & payment processing fees" should not be considered a…

Roblox games are all multiplayer - you get a game server running in their POPs and a generous amount of persistent storage and memory. How is that not a developer operational cost?

Creators don't have to pay any hosting - Roblox will serve their content even if a game doesnt monetize their users for free.

The way this economical is thru the redistribution of games that do monetize their users

Re: Roblox is minting teen millionaires

#100
post #88

Earlier quoted context omitted.

The 2 videos linked here are nearing 5 years old now and have been refuted many times, including by some of the developers mentioned in the article. To condense it as much as possible: The 1st video hinges on a point where they find that developers earn a revenue cut of 24.5%, a number that isn't correct because 1. it's found by multiplying 3 arbitrarily chosen numbers together (the DevEx rate, the default sales fee,…

> making for a near industry-standard 33% cut. LIES, from that link: “On average, 67% of all spending in experiences supports OR goes to developers.” Supports here does not actually mean they get paid that money. Later it mentions the actual money going to developers as: “This enables us to return 28%* directly to the developers.” And yes that 28% includes an asterisk. That’s a 72% cut to the platform.

You're missing the parts where:

1: Roblox hosts your multiplayer gameservers in its pops for free, with a generous amount of free persistent storage and memory

1.a: Roblox handles scaling and SRE work for you for free - you're not going to be able to support millions of concurrent users yourself at that price point

2: when people buy robux on their phone the app store takes 20-30% of the dollar - but the player still gets 1 robux for each penny.

2.a: your game immediately is playable on iOS, android, PC, Mac, Xbox, PlayStation, questvr, etc etc - no fees for you to get this distribution.

3: Roblox pays out creator rewards - a redistribution of revenue - to experiences that reengage dormant users or are played by paying users even if your game itself has no purchasable items.

Roblox's economic model has a redistributive nature that isn't common in other economies. If you're just looking at the devex rate and not building on the platform you wouldn't immediately appreciate it.

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