A Slower Speed of Light
11–20 of 108 posts
Re: A Slower Speed of Light
#12Re: A Slower Speed of Light
#13Re: A Slower Speed of Light
#14The site seems to be suffering a bit. Here's the cache: http://webcache.googleusercontent.com/search?q=cache%3Ahttp%...
magnet:?xt=urn:btih:1828bafc3135e0b326d31c5030003d7004a86433
Re: A Slower Speed of Light
#15This is both very interesting and a little painful for me. It's one of those ideas that I've always wanted to try, but never got around to. In a way it's nice that someone tried it anyway.
So the first thing I thought was, well low-scale speed of light giving wonky graphics is both cool and help getting the feel of relativity, but what about some Homeworld or a Master of Orion type of game with relativity ingrained inside the game rules and mechanics? Probably the music sounding Homeworld-esque helped.
Re: A Slower Speed of Light
#16I may be off-base here, but isn't the length contraction backward? Things should appear closer as you approach the speed of light, not farther away. And, it should not matter if you move backward or forward to observe that effect, yet it does (try moving backwards). Also, relativistic motion doesn't appear to affect the movements of the other actors, though it's kind of hard to tell for certain.
As you move in relativistic speeds, your eye hits more photos, even those going sideways (or backwards), because the photons at an angle are slower than your eye (imagine a car moving fast through the rain, even drops that go in the other direction will hit your windshield).
Therefore, your field of vision grows (you can see things behind you), but only when walking forward.
I haven't read anything about going backwards, but I imagine that your field of vision would shrink, as you are now faster than photons that would previously hit your eye. My guess is that you would only see photons coming directly to you from your front, until you reached the speed of light and went blind (or could see 360 degrees, moving forward).
Re: A Slower Speed of Light
#17any one get it running in wine? i get through all the menus and story slides but then boom.
Re: A Slower Speed of Light
#18It's Motion Sickness Simulator 2012! No, seriously, I've never had motion sickness from FPS games but this one made me feel pretty uncomfortable. Those who do get motion sickness should consider themselves warned. That aside... it's not the first game/toy about illustrating relativistic effects that I've seen before, for instance there's http://lightspeed.sourceforge.net/ and a funny little Flash game that I've tried…
Re: A Slower Speed of Light
#19http://www.amazon.com/Redshift-Rendezvous-John-Stith/dp/1880...
Re: A Slower Speed of Light
#20This is both very interesting and a little painful for me. It's one of those ideas that I've always wanted to try, but never got around to. In a way it's nice that someone tried it anyway.
With 0x10c around and discussions on space combat realism I was thinking about some form of semi-realistic space "naval battle"/wargame. So the first thing I thought was, well low-scale speed of light giving wonky graphics is both cool and help getting the feel of relativity, but what about some Homeworld or a Master of Orion type of game with relativity ingrained inside the game rules and mechanics? Probably the mus…