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A Slower Speed of Light

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1–10 of 108 posts

Re: A Slower Speed of Light

#2
I'm quite curious as to whether the speed of light across the game space decreases instantaneously when you pick up an orb or whether the change in the speed of light propagates at the speed of... umm light.

Also they definitely need to have a black hole or 2 chucked in and maybe some miniature binary stars orbiting at relativistic speeds

Re: A Slower Speed of Light

#5
It's Motion Sickness Simulator 2012! No, seriously, I've never had motion sickness from FPS games but this one made me feel pretty uncomfortable. Those who do get motion sickness should consider themselves warned.

That aside... it's not the first game/toy about illustrating relativistic effects that I've seen before, for instance there's http://lightspeed.sourceforge.net/ and a funny little Flash game that I've tried: http://www.testtubegames.com/velocityraptor.html . Neither of them were very much fun.

This game was not very much fun either, but there was some promise, because at the end once I'd gathered all the orbs by moving slowly and methodically, I enjoyed skating around the level and trying to go as fast as possible without bumping into things. Hopefully someone will use the engine (they say they're releasing it next year) to do something really good.

Re: A Slower Speed of Light

#6
Really cool concept! It takes a little while to wrap your head around what's going on but as you get deeper into it things start to make sense. The faster you move backwards the more light you lose which is rather disconcerting.

It's totally worth getting to the end (took me about 10 minutes) so you can play around for a moment without the colour shift affects. Would be really cool to have a version where you could do that.

Well done to the creators.

Re: A Slower Speed of Light

#9
I may be off-base here, but isn't the length contraction backward? Things should appear closer as you approach the speed of light, not farther away. And, it should not matter if you move backward or forward to observe that effect, yet it does (try moving backwards).

Also, relativistic motion doesn't appear to affect the movements of the other actors, though it's kind of hard to tell for certain.

Re: A Slower Speed of Light

#10
Looks very psychedelic. It's interesting how simulating a variable speed of light creates the same visual effect as that produced by ingesting psychedelic mushrooms or LSD. Not just the color spectrum, but also the distance/space distortions one reports while tripping. I guess those mushrooms in the game are not a coincidence. Wonder what the connection is there then.
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