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LibreSprite – open-source pixel art editor

libresprite.github.io

61–70 of 97 posts

Re: LibreSprite – open-source pixel art editor

#61

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

I have really struggled to get nano banana to follow size/proportion ratios for sprite art. any tips? I fed in a bunch of examples first and tried to write a really strict prompt. I wonder if any of the sw being discussed here can be programmatically controlled by claude code or similar to do sprite work

Like the comment above I split sprite sheets into grids with edges for NBP to follow. I have the option to add the canny edge map to the grid to enforce a lot of consistency as well. Then I specifically tailor the prompt to the task.

But even still it has issues sometimes.

Re: LibreSprite – open-source pixel art editor

#62

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

The art on header of 8bitsmith.com looks bad. More than art, the animation is very janky.

Re: LibreSprite – open-source pixel art editor

#63

Earlier quoted context omitted.

Yes, that is one of the major offenders. It is very awkward to pronounce in many languages.

Curious on what languages have a hard time saying Libre. Every latin-derived language (which are most of the western languages) can pronounce it naturally, and even English speakers can approximate it well enough to be understood (even though they're incapable of pronouncing the non-retroflex `r`).

> even English speakers can approximate it well enough to be understood

I'd go for "LEE-broffis" which I don't think is all that hideously far away?

Re: LibreSprite – open-source pixel art editor

#64

I've used libresprite and generally think it's very nice, but I'd really recommend using GIMP or Krita over it for most pixel art, learning those is useful outside of pixel art

I use GIMP and GrafX2 for my sprite art. The latter being an old-school type program in the tradition of Deluxe Paint.

Re: LibreSprite – open-source pixel art editor

#66
post #64

I've used libresprite and generally think it's very nice, but I'd really recommend using GIMP or Krita over it for most pixel art, learning those is useful outside of pixel art

I use GIMP and GrafX2 for my sprite art. The latter being an old-school type program in the tradition of Deluxe Paint.

GrafX2 looks cool, I'll consider it if I'm doing something specifically for older micros like the amiga

Re: LibreSprite – open-source pixel art editor

#67

The newest news post on this barebones site is from 2023, announcing the MacOS downloads. On the news page there's two other posts; the oldest one is from 2022, and talks about a complete rewrite of the code. I think this fork looks pretty dead.

The master branch had a commit 3 weeks ago. But also, if it worked in 2022 I would sure hope it works now. Not everything needs to be updated forever.

Re: LibreSprite – open-source pixel art editor

#68

See also: https://github.com/Orama-Interactive/Pixelorama https://github.com/piskelapp/piskel They're similar pixel art editor programs.

I've also used GrafX2 for this kind of pixelart work. It takes cues from old Amiga paint programs

http://grafx2.chez.com/

Re: LibreSprite – open-source pixel art editor

#69
post #44
post #41

Earlier quoted context omitted.

1. Asperite is not open source. 2. It’s okay for two projects to do the same thing, even if you personally prefer one over the other.

Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite You might be confusing license with access . The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

Source available is not open source. Don’t try to redefine what open source means. It’s so insulting to volunteers hard work.

Re: LibreSprite – open-source pixel art editor

#70
post #48

Earlier quoted context omitted.

Didn't know about Pixelorama, looks interesting. Libresprite (since aseprite went evil) has been the only editor I can use for over a decade, glad there are others now.

They went evil? How? Folks always seem to like them

They turned proprietary. That's why libresprite exists.
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