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LibreSprite – open-source pixel art editor

libresprite.github.io

41–50 of 97 posts

Re: LibreSprite – open-source pixel art editor

#41
post #6

This looks like Aseprite. Aseprite is already open source and you can get it for free, all completely legal. The only caveat is that you need to compile it yourself (which takes 2-5 shell commands). I think this is more than fair, but ripping off Aseprite is not so much. Their license also strictly prohibits that behavior.

1. Asperite is not open source.

2. It’s okay for two projects to do the same thing, even if you personally prefer one over the other.

Re: LibreSprite – open-source pixel art editor

#42

Earlier quoted context omitted.

Same old story, too much support requests and bad actors making it hard to make money off opensource. This is one case where we really should support the original product, you can buy a perpetual licence of a pittance and they just 2 guys chugging along. LibreSprite has 5000 commits, 30 in the past year whilst ASEPrite has over 10000 at this point.

The person you're replying to was making a clarification on the license, not arguing about the validity of changing the license or charging for it. Libresprite is an important project because people can fork it and learn from it by extending it, and submit those patches upstream, regardless of how active it is.

I think aseprite is a perfectly fine project, but where possible, I like to use open source tools rather than proprietary tools.

Re: LibreSprite – open-source pixel art editor

#44
post #41
post #6

This looks like Aseprite. Aseprite is already open source and you can get it for free, all completely legal. The only caveat is that you need to compile it yourself (which takes 2-5 shell commands). I think this is more than fair, but ripping off Aseprite is not so much. Their license also strictly prohibits that behavior.

1. Asperite is not open source. 2. It’s okay for two projects to do the same thing, even if you personally prefer one over the other.

Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite

You might be confusing license with access. The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

Re: LibreSprite – open-source pixel art editor

#45

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

Most of the purpose of pixel art is that it's hand crafted and every pixel matters. Not much point to pixel art if you drop that aspect.

Re: LibreSprite – open-source pixel art editor

#46
post #44
post #41

Earlier quoted context omitted.

1. Asperite is not open source. 2. It’s okay for two projects to do the same thing, even if you personally prefer one over the other.

Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite You might be confusing license with access . The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

[deleted]

Re: LibreSprite – open-source pixel art editor

#47

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist. If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

Most of the purpose of pixel art is that it's hand crafted and every pixel matters. Not much point to pixel art if you drop that aspect.

I've been pretty happy with the little bits of AI pixel art I've generated. They bring my joy. So there's a point to it for me

Re: LibreSprite – open-source pixel art editor

#48

See also: https://github.com/Orama-Interactive/Pixelorama https://github.com/piskelapp/piskel They're similar pixel art editor programs.

Didn't know about Pixelorama, looks interesting. Libresprite (since aseprite went evil) has been the only editor I can use for over a decade, glad there are others now.

They went evil? How? Folks always seem to like them

Re: LibreSprite – open-source pixel art editor

#49
post #4

Begging open source projects to stop with the libre convention, it's awkward to say, it's cringe and seems to spiritually doom a project to fail.

One example that really sticks in my mind was "Libreboot". Yes, it's supposed to represent a free BIOS/booting system. But it also sounds like the name of a library dedicated to rebooting your computer.

To me that sounds awesome

   func RebootItAll()

Re: LibreSprite – open-source pixel art editor

#50
post #44
post #41

Earlier quoted context omitted.

1. Asperite is not open source. 2. It’s okay for two projects to do the same thing, even if you personally prefer one over the other.

Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite You might be confusing license with access . The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

"open source" has a specific definition[0], which this project does not meet. When people say "open source", that is the definition that they are referencing. It's the reason why there's been endless discussion about "open weights" models not being "open source".

"source available"[1] is a different thing, and you're right that this project is "source available".

[0]: https://opensource.org/osd

[1]: https://en.wikipedia.org/wiki/Source-available_software

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