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Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

61–70 of 322 posts

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#61

Earlier quoted context omitted.

> Real buttons are more expensive than electronic. It might add up to a lot of money for the manufacturer who is cranking out thousands or millions of vehicles, but to the consumer buying one car it isn't a meaningful difference.

This is 10 year old outdated, but 10 years ago 1 button was ~1.00. Probably closer to $1.20 or $1.30. But sometimes buttons had 2 buttons on them, Those would go for $2.10-$2.30. Then you had wiring each button wire I believe was $1. This wasnt 1 wire, but a few wires, power, ground, signal. Each button had them. This wasnt my job, so I didn't follow this price too much, but I asked the question at the time. I think…

From looking at some new car options lately, it seems like you're lucky if you can get floor mats for $200. This doesn't take away from your point - I suppose I'm just griping.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#62

Earlier quoted context omitted.

It's not just ginormous SUVs with this problem, though, right? You're not going to see a 18 month old out the back window of your compact hatchback if they're too close to your car. Especially now that windows seem to be tinier than they used to.

No, it's common to all vehicles. You can't see small children behind a small passenger car, either. Blaming trucks and SUVs for everything is a favorite pasttime of internet comments, but all vehicles benefit from backup cameras and collision detection sensors.

I think the difference is that a 3 year old barely-walking child tends to wander behind moving cars far less often than an 8 year old playing football.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#63
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

> Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

You can buy a tubular frame chassis for Beetle-based kit cars from a factory in the south of England, that's been adapted to take modern coilover suspension and an MGF or MGTF engine and gearbox, because Beetles are so rare that anyone wants to put the engine back into a Beetle.

I reckon with a minor amount of fettling you could squeeze a Nissan Leaf transaxle and a sufficient amount of batteries in, and still drop your Manx beach buggy shell over the top. Or any other shell you like.

You'd be running around in a solar-powered beach buggy. THAT is the future.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#64

Earlier quoted context omitted.

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

> no displays In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.

Backup cameras do contribute significantly to safety, to the point that I installed one in my 2002 vehicle with a cheap aftermarket head unit. The important thing to realize is that all the modern conveniences can be decoupled from the drivetrain. My $50 Android head unit does basically all the things that the OEM head unit on our 2018 vehicle does. It even does many things better.

The problem with modern cars is that everything is so heavily integrated and proprietary. If I swapped out the OEM touchscreen, apparently I would also lose the ability to set the clock on my instrument cluster. Now that this has become normalized, automakers have realized they can lock Android Auto/CarPlay behind a paywall and you’ll have no recourse but to buy one of those tablets that you stick on your dashboard and plug into the aux port. If your car still has an aux port.

I’m excited for the Slate, but unfortunately I have the feeling that the people who buy new cars aren’t the same people that want the Slate. The rest of us who keep our 20+ year old vehicles reliably plugging along don’t make any money for automakers.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#65

Earlier quoted context omitted.

> Real buttons are more expensive than electronic. It might add up to a lot of money for the manufacturer who is cranking out thousands or millions of vehicles, but to the consumer buying one car it isn't a meaningful difference.

This is 10 year old outdated, but 10 years ago 1 button was ~1.00. Probably closer to $1.20 or $1.30. But sometimes buttons had 2 buttons on them, Those would go for $2.10-$2.30. Then you had wiring each button wire I believe was $1. This wasnt 1 wire, but a few wires, power, ground, signal. Each button had them. This wasnt my job, so I didn't follow this price too much, but I asked the question at the time. I think…

> Anyway, you could assume 10 years ago, each button was $2. A car has 40-70 buttons? So its probably like $100 a car. Maybe $150 or $200 in today's money.

I have a late 90s Range Rover. It has about 12 buttons on the dashboard, most of which I never have to bother with (they do things that turn on and off the fog lamps, which I don't need to use, or adjust the air suspension, which I rarely need to use). I turn the lights off and on, and I switch the heating from "normal" to "BLAST EVERYTHING ON, FRONT AND REAR DEMIST ON, SEAT HEATERS ON, EVERYTHING ON, EVERYTHING ON, EVERYTHING UP FULL, WE'RE AN AIR FRYER NOW" mode.

What do you actually need an LCD for in a car?

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#66

Earlier quoted context omitted.

It is crazy how many things are downstream of the structural issue where US regulations favor ginormous SUVs and pickups where this is a problem, but if we introduced legislation to fix this we would end up ruining US automakers which have pivoted almost entirely to this segment alone

It's not just ginormous SUVs with this problem, though, right? You're not going to see a 18 month old out the back window of your compact hatchback if they're too close to your car. Especially now that windows seem to be tinier than they used to.

Right, backup cameras make sense even for sedans and other small cars. The high-hood trucks and SUVs in the US are the reason we'll probably get mandatory front cameras eventually as well.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#67

Filament is not a console grade renderer, not even close. It's architectured around GL. Yes, it can use Vulkan but it's not in any way optimized like a console engine.

What is a console grade renderer? Specifically, what's considered table stakes and what is Filament missing?

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#68
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

Part of what has made modern EVs successful in the wider market is the connected navigation system that knows your battery level, current consumption, planned navigation route, and what charging stations are available along the way.

To have a decent travel experience in an EV you'd likely at least need this data ported out to your phone via an OBD adapter or CarPlay / Android Auto integration with an in-car infotainment display.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#69

Earlier quoted context omitted.

No, it's common to all vehicles. You can't see small children behind a small passenger car, either. Blaming trucks and SUVs for everything is a favorite pasttime of internet comments, but all vehicles benefit from backup cameras and collision detection sensors.

I think the difference is that a 3 year old barely-walking child tends to wander behind moving cars far less often than an 8 year old playing football.

That could be true but the 8 year old gets out of the way. I can remember two incidents on the news where a toddler was killed in a driveway. Tragic.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#70

Earlier quoted context omitted.

> no displays In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.

It is crazy how many things are downstream of the structural issue where US regulations favor ginormous SUVs and pickups where this is a problem, but if we introduced legislation to fix this we would end up ruining US automakers which have pivoted almost entirely to this segment alone

It wouldn’t be HN without a commenter shoehorning the topic of a thread into proof of their pet problem. See also any topic even remotely tangential to city planning.
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