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Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

51–60 of 322 posts

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#51

I wonder if a slightly broader search for existing solutions - for instance, https://defold.com - would have shown that quick-startup, 3d-capable, c-integrable, low-end-hardware performant game engines could have been grabbed off the shelf. That said, this is cool and I would have probably celebrated a similarly fun project in their shoes. Perhaps the real accomplishment here is getting Toyota to employ you to build…

This is specifically designed to embed into Flutter apps, which have specific requirements how they interact with the GPU and renderer.

They already tried other engines, such as Unity. The team didn't just go off and build something without trying existing solutions first.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#53
post #36

Earlier quoted context omitted.

You ask it to fix it. I've tried fixing some code manually and then reused an agent but it removed my fix. Once you vibe code, you don't look at the code.

> Once you vibe code, you don't look at the code. Truly one of the statements of all time. I hope you look at the code, even frontier agents make serious lapses in "judgement".

I loved learning Computer Engineering in college because it de-mystified the black box that was the PC I used growing up. I learned how it worked holistically, from physics to logic gates to processing units to kernels/operating systems to networking/applications.

It's sad to think we may be going backwards and introducing more black boxes, our own apps.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#54

Earlier quoted context omitted.

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

> no displays In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.

> In the US, no. Backup cameras are required by federal law as of 2018.

Backup cameras are required for new vehicles in a lot of markets: EU, Canada, Japan, and more.

So it's not just a US requirement.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#55
For others who were curious like I was: The website doesn't mention "open" or "source" anywhere, but they did give a talk at FOSDEM 2026 about it.

There was a passing comment about "when we open up the GitHub repository" in the talk. So it's not open yet, but they've suggested it might be in the future.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#57

Earlier quoted context omitted.

Real buttons are more expensive than electronic. Not sure if you care, but people make that mistake more generally. Game engines are probably trivially cheap to produce in 2026. You forget that Toyota sells 10M cars per year. In 3 years thats 30M cars. What does it cost each buyer for the game engine? 30 cents?

> Real buttons are more expensive than electronic. It might add up to a lot of money for the manufacturer who is cranking out thousands or millions of vehicles, but to the consumer buying one car it isn't a meaningful difference.

This is 10 year old outdated, but 10 years ago 1 button was ~1.00. Probably closer to $1.20 or $1.30. But sometimes buttons had 2 buttons on them, Those would go for $2.10-$2.30.

Then you had wiring each button wire I believe was $1. This wasnt 1 wire, but a few wires, power, ground, signal. Each button had them. This wasnt my job, so I didn't follow this price too much, but I asked the question at the time. I think going into the ECU, there is also a cost associated with it.

Anyway, you could assume 10 years ago, each button was $2. A car has 40-70 buttons? So its probably like $100 a car. Maybe $150 or $200 in today's money.

Also buttons and wires break, causing warranty problems.

At the time these vehicles were selling for under $20k at the bottom, and $40k at the top. So 1% of costs were buttons.

This doesn't even include the cost of hiring ~20 engineers to handle the buttons. ~6 people to check appearance and do testing... It doesn't include the assembly costs on the line. That 1% was just the cost of button + wire.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#58

Earlier quoted context omitted.

It is crazy how many things are downstream of the structural issue where US regulations favor ginormous SUVs and pickups where this is a problem, but if we introduced legislation to fix this we would end up ruining US automakers which have pivoted almost entirely to this segment alone

It's not just ginormous SUVs with this problem, though, right? You're not going to see a 18 month old out the back window of your compact hatchback if they're too close to your car. Especially now that windows seem to be tinier than they used to.

No, it's common to all vehicles. You can't see small children behind a small passenger car, either.

Blaming trucks and SUVs for everything is a favorite pasttime of internet comments, but all vehicles benefit from backup cameras and collision detection sensors.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#59

Earlier quoted context omitted.

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

> no displays In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.

[deleted]

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#60

Earlier quoted context omitted.

How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?

You don't, and as long as you're comfortable with that you keep prompting to dig yourself out of holes. The problem is unless your ready to waste hours prompting to get something exactly how you want it, instead of spending those few minutes doing it yourself, you start to get complacent for whatever the LLM generated for you. IMO it feels like being a geriatric handicap, there's literally nothing you can do because…

Yeah… I wonder how you write complex software without something that looks like a spec, other than slowly. It seems like the prep work is unavoidable, and this contrarian opinion you are offering is just that.
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