Show HN: I spent two years working on an HTML5 game. I finally released it
91–100 of 147 posts
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#92Earlier quoted context omitted.
Your project looks cool. Did you implement it from scratch or are you using any iOS web framework ?
It's all from scratch. The canvas implementation initially had some bugs, but it should be pretty close to the spec right now.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#93Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…
So you spent 2 years developing something, but then didn't even test it for a few days because you wanted to get it out "fast"? I just don't understand this mentality.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#94Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#95Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#96Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…
"I tried to get it out fast and just barely tested it, but it should be stable." So you spent 2 years developing something, but then didn't even test it for a few days because you wanted to get it out "fast"? I just don't understand this mentality.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#97Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#98Earlier quoted context omitted.
Your project looks cool. Did you implement it from scratch or are you using any iOS web framework ?
It's all from scratch. The canvas implementation initially had some bugs, but it should be pretty close to the spec right now.
My understanding was that the big bottleneck for Javascript on iOS was the inability to use JIT (due to the lack of execute support for code on the stack or heap) and this seems like the perfect opportunity to bypass that issue entirely.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#99Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…
I get the title screen. 'x' or return will take me to a map screen, at which nothing happens except music playing.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#100Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…
awesome, thanks! I'll definitely give it a more complete try soon :) Immediate impression though was that it badly needs some kind of key explanation - so far I've figured out arrow keys, and space or 'x' to fire, but I have no clue if that's everything or if I'm missing something important (like that sign before the save point - can I read it? it looks interact-able, but I can't figure out how).