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Show HN: I spent two years working on an HTML5 game. I finally released it

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Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#92

Earlier quoted context omitted.

Your project looks cool. Did you implement it from scratch or are you using any iOS web framework ?

It's all from scratch. The canvas implementation initially had some bugs, but it should be pretty close to the spec right now.

I am curious about your javascript integration with the app. Did you use V8 internally with some kind of bridging for Objective-C ? It would be great if you have a blog on the subject. Thanks.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#93
post #23

Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…

"I tried to get it out fast and just barely tested it, but it should be stable."

So you spent 2 years developing something, but then didn't even test it for a few days because you wanted to get it out "fast"? I just don't understand this mentality.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#96
post #93
post #23

Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…

"I tried to get it out fast and just barely tested it, but it should be stable." So you spent 2 years developing something, but then didn't even test it for a few days because you wanted to get it out "fast"? I just don't understand this mentality.

He did not have a demo when posting on Hacker News. Someone asked for one in the comments here, so he put it together as fast as he could. So really, he just didn't think of creating a demo at all until after he announced the game. These things happen, things can be overlooked.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#98

Earlier quoted context omitted.

Your project looks cool. Did you implement it from scratch or are you using any iOS web framework ?

It's all from scratch. The canvas implementation initially had some bugs, but it should be pretty close to the spec right now.

Since you already went to the work of implementing everything from scratch anyway, is there a reason that you don't compile the code up front?

My understanding was that the big bottleneck for Javascript on iOS was the inability to use JIT (due to the lack of execute support for code on the stack or heap) and this seems like the perfect opportunity to bypass that issue entirely.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#99
post #23

Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…

Seems to be broken in Firefox 16.01 (Linux).

I get the title screen. 'x' or return will take me to a map screen, at which nothing happens except music playing.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#100
post #33
post #23

Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…

awesome, thanks! I'll definitely give it a more complete try soon :) Immediate impression though was that it badly needs some kind of key explanation - so far I've figured out arrow keys, and space or 'x' to fire, but I have no clue if that's everything or if I'm missing something important (like that sign before the save point - can I read it? it looks interact-able, but I can't figure out how).

as a fyi: I seem to be stuck here on the demo: http://cl.ly/image/2o0m202s361M which appears after this: http://cl.ly/image/0C0b423f1Q2b (I basically touch the stala(ctite|gmite) combo and then I'm stuck).
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