Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…
this.img.src = this.img.src.replace(/Fish[a-zA-Z0-9]\./, "Fish"+this.direction+".") It looks like this line is executed on every frame for all fish in the level. For Firefox users who have the Ghostery addon installed, this makes things rather slow because every setting of the src property invokes Ghostery to check whether or not it wants to block the image load. Granted, that should be another reason for me to unins…
Show HN: I spent two years working on an HTML5 game. I finally released it
71–80 of 147 posts
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#72Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#73I really love the music and audio from the trailer video. The gameplay and art style looks great too. I'll be buying this in a couple of days once my exams are over. Congratulations on shipping!
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#74In the comments of that page: Q.) "I’m really interested in the game, but dont want to support paypal. Is there any other method of purchase?" A.) "The only easy way for me to distribute through my own site was with Paypal. I did have Amazon Payments, but Amazon randomly locked down my account for reasons unbeknownst to me and they only gave me generic automated responses." This is becoming a habit.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#75Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#76Looks great! Any chance of IE9 or IE10 support? I hear it's pretty fast for 2D games (certainly in my experience it has higher FPS than Chrome and FF)
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#77In the comments of that page: Q.) "I’m really interested in the game, but dont want to support paypal. Is there any other method of purchase?" A.) "The only easy way for me to distribute through my own site was with Paypal. I did have Amazon Payments, but Amazon randomly locked down my account for reasons unbeknownst to me and they only gave me generic automated responses." This is becoming a habit.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#78Earlier quoted context omitted.
If javascript could run outside of the browser, I'd use it for everything. Javascript was nothing but pure bliss to work with, but the browsers were hell. Overall I know I'm definitely going to keep making short, simple games with javascript because it's a wonderful tool for the job. Long-term projects are a bit risky due to browser issues, so this'll probably be my last huge game with the language (sadly). If you're…
I don't know if you've looked at it, but I'm pretty sure Unity allows you to use Javascript.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#79In this the author said most HTML5 games are pacman, etc. If you look at Bastion for the chrome store, it's a very complex game with great graphics on HTML5.