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Antirender: remove the glossy shine on architectural renderings

antirender.com

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Re: Antirender: remove the glossy shine on architectural renderings

#92
post #89
post #55

The absolutely 100% leafless trees stretched my suspension of disbelief a bit. They look less like "end of fall/beginning of winter" and more like "dead". Also, the model goes a bit overboard with the electrical appliances. I had to laugh at the bridge one. Apart from that, it's a great idea!

I have to say both the leafless trees and electrical box spawning is very on point for what you would find in eg Belgium. Check this full blown ugly building/container that spawned in the beautiful Liege Guillemins station https://maps.app.goo.gl/T1J7WwCCYDvBgJEc7

Yeah, both are good additions - in moderation. I think the model just went into extremes with them.

Re: Antirender: remove the glossy shine on architectural renderings

#93
post #2

Wow, someone finally made Poland-filter. It all looks exactly like I'm used to.

Pretty much any place with brutalist architecture, really. I'll happily take pretty much any revival or classical style over "modern" or brutalist style.

There's nothing more depressing than walking by beautiful historic old buildings only to turn a corner and see a monstrosity of concrete and glass somehow reaching the epitome of bland and uninviting.

Re: Antirender: remove the glossy shine on architectural renderings

#94
post #55

The absolutely 100% leafless trees stretched my suspension of disbelief a bit. They look less like "end of fall/beginning of winter" and more like "dead". Also, the model goes a bit overboard with the electrical appliances. I had to laugh at the bridge one. Apart from that, it's a great idea!

That's like every new building I've seen around here. Developers plant trees directly into compacted soil and then they grow half a foot within 10 years and then die in a hot summer. The building owner then just leaves them in because it's easier than taking them out.

Re: Antirender: remove the glossy shine on architectural renderings

#95
This would be useful if it actually did some reasoning about the effects of aging on different materials, consequences of certain design decisions, etc. It's not doing that at all, and so it's just misleading instead. If you actually built these things and took pictures years later it wouldn't look like this. Some things would look better and some would look worse. So you can't use this to make decisions about what to build.

Re: Antirender: remove the glossy shine on architectural renderings

#98

Earlier quoted context omitted.

In my mind "filter" is some specific algorithm that does a single expected transformation

"Filter" is a Tik-tok / snapchat / instagram parlance for any kind of overlay / transformation. It's grown larger than just sepia filters and similar. All the ones that do facial tracking and overlay a mustache or w/e is funny in the moment are also referred to as filters. See https://www.snapchat.com/lens

Fair enough. But is there a need to propagate this abuse of the term?

Might as well call advertising “fun programming breaks” while we are at it.

Re: Antirender: remove the glossy shine on architectural renderings

#100
post #50
post #46

I keep getting "Edge Function returned a non-2xx status code." Run out of tokens?

Same here. Disappointing. I wanted to run it on that picture of a church that looks like a chicken.

I wanted to run it on renders from the owner's website
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