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Antirender: remove the glossy shine on architectural renderings

antirender.com

51–60 of 478 posts

Re: Antirender: remove the glossy shine on architectural renderings

#51
post #18

Used it on some Fortnite screenshots, I'd play that depressing version! https://files.catbox.moe/i8tfkl.jpg https://files.catbox.moe/mw8vbc.jpg Then I thought what would it make from an already dark and grim scene, like HL2 Ravenholm https://files.catbox.moe/d7z77h.jpg but nothing really? Just made the whole thing a different color scheme + changed some architecture

Sandy Strip is a low rent strip club right? Based on the name and logo it can't be anything else... Anyhow, that looks like GTA to me.

Re: Antirender: remove the glossy shine on architectural renderings

#52
post #47

What is it with people? Is there some weird force dropping electrical enclosures on bridges (the cables on top even?) and random places in the street. Those random protruding manholes next to two other drainage gates nowhere near a slope? Why are these even the examples. This is just like turning the HDR tone mapping up to 200%

It's not that bad actually. Over the years stuff like electrical installations, cables and random manholes often get retrofitted in an ugly way to existing architecture.

Re: Antirender: remove the glossy shine on architectural renderings

#53
post #9

This filter seems to also change some architectural details and features, as well as degrade the quality of some materials in an unrealistic way.

It's not a filter, it's an image editing model

How is it not just a midjourney prompt? The liberties it takes seem to be better described by 'upload a picture, and AI will be told to make it dingier'. Can't people already do that ad nauseam?

Re: Antirender: remove the glossy shine on architectural renderings

#54
post #18

Used it on some Fortnite screenshots, I'd play that depressing version! https://files.catbox.moe/i8tfkl.jpg https://files.catbox.moe/mw8vbc.jpg Then I thought what would it make from an already dark and grim scene, like HL2 Ravenholm https://files.catbox.moe/d7z77h.jpg but nothing really? Just made the whole thing a different color scheme + changed some architecture

Nice, it made it back into PUBG :)

Re: Antirender: remove the glossy shine on architectural renderings

#55
The absolutely 100% leafless trees stretched my suspension of disbelief a bit. They look less like "end of fall/beginning of winter" and more like "dead".

Also, the model goes a bit overboard with the electrical appliances. I had to laugh at the bridge one.

Apart from that, it's a great idea!

Re: Antirender: remove the glossy shine on architectural renderings

#58

And the real killer app of contact lens AR will be ... this in reverse.

That's black mirror level content.

One of Jack Vance’s Dying Earth books features this as a whole chapter, the first of the Cugel books I believe. I don’t know of an earlier appearance of the concept.
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