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GOG: Linux "the next major frontier" for gaming as it works on a native client

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301–310 of 421 posts

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#301
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

I also feel like this is an insane opportunity for companies who previously did not offer Linux native clients to start doing so and see some of a hike in sales specifically coming from the Linux crowd. I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer. I am still surprised most Linux Distros haven't changed their package managers to allow for sellin…

> I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly

I think you're alone in this.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#302

>Competitive Salary – We ensure fair and attractive compensation that reflects your skills and experience: 18 000 - 27 000 PLN/month I know it's eastern Europe but that's $5000-7500 a month, barely $90k a year. It sounds like a solo job too so a lot of responsibility for this salary.

This is pretty much a standard salary range for a Senior Dev in Poland. Outside of Warsaw it can be even lower.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#303
post #211
post #196

Earlier quoted context omitted.

The most stable Linux API is Wine/Win32. There are many older games I can't install on Linux anymore, because they used an older SDL1 or some particular X11 version or some GPU driver that's no longer available for the current kernel. The exact same game, Windows version, can be installed and runs flawlessly on both Linux and Windows. So, native Vulkan executables? Sure, if they can continue to run in 20 years.

Just like for OS/2, what a great success it was.

It's a different situation, OS/2 was significantly more expensive than Windows, Linux is free.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#304
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

I also feel like this is an insane opportunity for companies who previously did not offer Linux native clients to start doing so and see some of a hike in sales specifically coming from the Linux crowd. I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer. I am still surprised most Linux Distros haven't changed their package managers to allow for sellin…

> I am still surprised most Linux Distros haven't changed their package managers to allow for selling of proprietary solutions directly, fully opt-in by default of course.

Why would a bunch of volunteers put a ton of effort to create infrastructure so people (corporations, really) can make money?

Flathub is making inroads into having paid apps but they’re explicitly not a distribution really

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#305

Earlier quoted context omitted.

It makes zero sense for traditional distros to have payments. They exclusively repackage software. You want direct to customer platforms (Snap, Flathub, etc).

The dnf, deb, or pacman tools could point to a repo where the packages have paid activation.

Companies can already do that. This is how redhat works in its entirety.

This has nothing to do with the base distribution

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#306

Earlier quoted context omitted.

linux is the kernel gnu is the full operating system

Linux is both the name for the kernel and the full operating system.

Linux is definitely not a "full operating system."

Here's Linux built on GitHub Actions, with Grub[1], and you can't do anything with it. I include a reference init that does nothing, per kernel.org. 17.8 MB image.

GNU is by every practical measure, everything else. People memed on Stallman for the whole GNU/Linux naming, but he's basically right. There's also Android/Linux, that another user mentioned, and some distributions which don't use a GNU userland at all.

But the wide majority of people are using GNU/Linux, or some ecosystem derivative of it, like people using GNOME, which was formerly a part of the GNU project.

[1]: https://github.com/andrewmcwatters/linux-workflow

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#307
post #284

Earlier quoted context omitted.

If native software was routinely available, launchers might not feel necessary. But I sure as hell don't want to invest howevermany weekend days figuring out how to make games from other platforms as easy to play as Steam games on SteamOS. I imagine this is that - give me "download" and "play" buttons that let me run GOG games on Linux, even if the binaries were authored for Windows. Cloud saves and achievements and…

> If native software was routinely available, launchers might not feel necessary. > But I sure as hell don't want to invest howevermany weekend days figuring out how to make games from other platforms as easy to play as Steam games on SteamOS. For games that are licensed under terms that allow it, Debian's Game Data Packager has already automated that work. And- as your comment suggests- a native port is much better…

That link is hard to follow.

Does that effectively replace the .exe parts of a Proton game with an equivalent Linux engine, while letting Steam et. al. manage the artwork/levels/etc?

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#308

Earlier quoted context omitted.

GOG's original and somewhat current line in the sand is "must have an offline-capable installer". For a lot of Good Old Games that is enough to guarantee DRM-free. Unfortunately in the Live Service world it is a concession that allows too many loopholes such as Sony single player games that still need a PlayStation Account and a half-dozen telemetry services active before they get to actual gameplay. Sony, as a parti…

There are no games on GOG which require a PlayStation account for their single player gameplay. (AFAIK, but I think I'm pretty tuned in and would know.)

It was an early complaint about Horizon: Zero Dawn, especially but not uniquely, on GOG. Sony did walk that requirement back several months after the complaints started, but it wasn't directly because they thought they violated any of GOG's explicit policies, it seemed more directly due to the user complaints and review bombing on Steam from what I saw.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#309
post #196

Earlier quoted context omitted.

The most stable Linux API is Wine/Win32. There are many older games I can't install on Linux anymore, because they used an older SDL1 or some particular X11 version or some GPU driver that's no longer available for the current kernel. The exact same game, Windows version, can be installed and runs flawlessly on both Linux and Windows. So, native Vulkan executables? Sure, if they can continue to run in 20 years.

Those games did weird things. Every distro still ships SDL1, x11 didn’t really break API, and requiring a specific driver is obviously broken from the start. I won’t say none of this happens but the platform isn’t to blame there.

Even glibc breaks ABI. The linux userspace ABI is too unstable and games don't have to be doing weird things to hit it.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#310
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

I also feel like this is an insane opportunity for companies who previously did not offer Linux native clients to start doing so and see some of a hike in sales specifically coming from the Linux crowd. I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer. I am still surprised most Linux Distros haven't changed their package managers to allow for sellin…

The package manager can't help with subscription schemes based on short lived licenses.
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