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GOG: Linux "the next major frontier" for gaming as it works on a native client

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231–240 of 421 posts

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#231
post #148

One of reasons why I buy games exclusively on GoG is clientlessness. I don't like when clients messing with game updates, because of modding incompatibility. Unfortunately modding is reason, why switch to linux for gaming is not easy.

That's also one thing Galaxy gets right. You can turn off auto-updates and that won't stop you from playing the game (unlike with Steam, which will just replace your "play" button with "update"). They also support rolling back updates, but I never tried that and I'm not entirely sure if this works for every game, or if this is something a game developer has to actively support.

I don't find any advantages of having client of GoG games to be honest, updates was only one, but not in case with modding.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#232

I do the vast majority of my gaming on my handheld with Bazzite configured to feel like a Steam Deck. I basically don't leave the Steam UX. Valve has done such a great job here I don't see why any Linux user would consider buying games anywhere else.

What handheld do you use? I'm window shopping an upgrade from my miyoo mini.

Lenovo Legion Go.

The original one with detachable controllers. The SSD is really easy to replace, and my logic is the controllers have to go bad eventually.

Edit: comes with a nice case and 2 USB c ports.

Be realist with what games will work, frame gen only goes so far.

I'd rather spend 80$ on new controllers vs 600$ on a new device.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#233
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

On top of that, Nvidia just released a beta version of their GeforceNow client.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#234
post #173
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

There is nothing to save as long as it relies on game studios using Windows workstations, coding in Visual Studio and targeting DirectX. The goal has to be to make native Linux attractive, so that they actually bother to create native executables, using Vulkan and co. Until then it is no different from playing arcade games with MAME on Linux.

The only thing that will make native executables attractive is users. A lot of users. Much more than Macos, seeings as few bother with Mac clients either and there's not even a Wine equivalent.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#235
post #190

Earlier quoted context omitted.

Targeting DirectX and Win32 has become targeting Linux with how good Wine/Proton have gotten. I am able to play brand new games with no Linux support absolutely perfectly through proton. These games run better than games that had linux support actually ran on linux.

Thus making Linux irrelevant as target to game studios. For them DirectX and Win32 is what matters, if folks go out of their way to run on Proton, that is Valve's problem.

> Thus making Linux irrelevant as target to game studios. For them DirectX and Win32 is what matters

I don't think so. I rather do believe that many game developers would actually love to give a more native approach for writing GNU/Linux games a try (to make this point more plausible: game developers are very used to game-console-native SDKs).

But what these game developers really demand is a very stable user-space API for everything that is necessary for writing games, which will work reliably on basically every GNU/Linux distribution, and will be supported for at least 20 years.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#236
post #49
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

Steam developing proton was what made it possible for me to change fully. No dual boot or anything needed. It's great. Funnily I also run GoG games through steam proton.. But looking forward to the GoG client working!

WINE crawled so that Proton could run.

Like even in 2014 WINE worked well enough for most games for me. Proton just made it utterly effortless, and lets me run AAA games like RDR2 and CP2077.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#237
post #211
post #196

Earlier quoted context omitted.

The most stable Linux API is Wine/Win32. There are many older games I can't install on Linux anymore, because they used an older SDL1 or some particular X11 version or some GPU driver that's no longer available for the current kernel. The exact same game, Windows version, can be installed and runs flawlessly on both Linux and Windows. So, native Vulkan executables? Sure, if they can continue to run in 20 years.

Just like for OS/2, what a great success it was.

The development tools for OS/2 were worse and far more expensive.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#238
post #173
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

There is nothing to save as long as it relies on game studios using Windows workstations, coding in Visual Studio and targeting DirectX. The goal has to be to make native Linux attractive, so that they actually bother to create native executables, using Vulkan and co. Until then it is no different from playing arcade games with MAME on Linux.

The top played games are not the ones made this year

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#239
post #211
post #196

Earlier quoted context omitted.

The most stable Linux API is Wine/Win32. There are many older games I can't install on Linux anymore, because they used an older SDL1 or some particular X11 version or some GPU driver that's no longer available for the current kernel. The exact same game, Windows version, can be installed and runs flawlessly on both Linux and Windows. So, native Vulkan executables? Sure, if they can continue to run in 20 years.

Just like for OS/2, what a great success it was.

It’s working right now, what are you arguing against.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#240
One of the reasons I have not touched GOG more seriously is probably because they have no native presence. I hope they consider making it open source, so anyone from any distro could contribute to it. I feel like it would be the healthier choice for GOG.
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