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GOG: Linux "the next major frontier" for gaming as it works on a native client

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21–30 of 421 posts

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#21
post #10
post #5

Earlier quoted context omitted.

There is no DRM on GOG. https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...

Last I checked, there is loads of DRM on GOG and most of the games that have it, force you to use Galaxy.

Many games with multiplayer features require Galaxy for those multiplayer features. You can consider this DRM-equivalent if you want. However, every singleplayer game on GOG will work without Galaxy installed, and that singleplayer gameplay will be completely DRM-free in every possible way. (That's at least 99.6% of the games on GOG, but eyeballing the 22 games which don't specify that they're singleplayer games, most of them simply have incomplete metadata, so it's really 99.9% of them.)

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#22
post #2

"GOG GALAXY is a long-lived product with a large and complex C++ codebase." Also known as a shitshow. Hopefully the new engineer(s) will be encouraged to at least add some tests and refactor things to stay sane. No mention of a license, though. I guess it'll stay closed source.

> I guess it'll stay closed source. It's a DRM implementation. It has to stay closed source.

Why? Can't DRM be implemented in open source, and only have private keys kept secret?

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#23
post #5

Earlier quoted context omitted.

> I guess it'll stay closed source. It's a DRM implementation. It has to stay closed source.

There is no DRM on GOG. https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...

I guess depends what you consider DRM, some games appear to have problems

https://www.gog.com/wishlist/site/label_the_games_that_have_...

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#24
post #7

No. Please don't. Contribute to something like Heroic Launcher instead. Don't create something new just for GOG. Help make the existing tools better. It'll mean GOG has to do less work, and the programs people are already using will get better. Or even just sponsor Heroic so they can send more time we can working on it themselves.

They're not creating something new. They're taking their existing tool (which - for all its flaws - is still far ahead of Heroic in many ways), improving it further, and changing it to also work on Linux. If they then go add additional features like wine integration to that tool to make it overlap more with Heroic is something we're all assuming, but not actually a given.

A lot of words for "yes they will insist on fragmentation"

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#25
post #12

Earlier quoted context omitted.

> I guess it'll stay closed source. It's a DRM implementation. It has to stay closed source.

This is factually incorrect. GOG famously has no DRM.

Try checking on the facts first. GOG famously has a slogan that says they have no DRM. They are lying in their slogan.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#26
post #6
post #5

Earlier quoted context omitted.

There is no DRM on GOG. https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...

Famously so. The main method of deployment was an offline installer before they made Galaxy, and AFAIK Galaxy just downloads and runs the installer.

No, it doesn't use offline installers. Source: worked on that in the past.

https://content-system.gog.com/

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#29
post #20
post #18

Earlier quoted context omitted.

Really? What games are those? I've not encountered a single one :/

Off the top of my head Crime Cities on launch forced me to use Galaxy to play it. I vividly remember this because the game also ran like complete crap.

Galaxy can be required for multiplayer aspects in games, but if what you say is true for the singleplayer part of the game, GOG will consider it a bug, and will get it fixed.

There's nothing in the Crime Cities GOG forum about this, nor in the various tracking threads in the main forum, and generally GOG users are extremely sensitive about anything which even reeks of forcing Galaxy, so I'd strongly expect any issue to be known.

I've seen cases where the developer implemented a bad online check, so that if you blocked the program from accessing the internet while the OS reported being online, the game would hang or crash, but being fully offline would work. Could it be that something like that was at play here? Oh, or that you simply picked the wrong installer for the game, and thus ran the Galaxy-installer rather than the offline installer?

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#30
post #6
post #5

Earlier quoted context omitted.

There is no DRM on GOG. https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...

Famously so. The main method of deployment was an offline installer before they made Galaxy, and AFAIK Galaxy just downloads and runs the installer.

The running game can also call out to Galaxy and unlock, or not unlock, ingame content based on what it hears back. It's pretty difficult to imagine a definition of "digital rights management" that doesn't include this.
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