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GOG: Linux "the next major frontier" for gaming as it works on a native client

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Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#2
"GOG GALAXY is a long-lived product with a large and complex C++ codebase." Also known as a shitshow. Hopefully the new engineer(s) will be encouraged to at least add some tests and refactor things to stay sane.

No mention of a license, though. I guess it'll stay closed source.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#4
post #2

"GOG GALAXY is a long-lived product with a large and complex C++ codebase." Also known as a shitshow. Hopefully the new engineer(s) will be encouraged to at least add some tests and refactor things to stay sane. No mention of a license, though. I guess it'll stay closed source.

> I guess it'll stay closed source.

It's a DRM implementation. It has to stay closed source.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#5
post #2

"GOG GALAXY is a long-lived product with a large and complex C++ codebase." Also known as a shitshow. Hopefully the new engineer(s) will be encouraged to at least add some tests and refactor things to stay sane. No mention of a license, though. I guess it'll stay closed source.

> I guess it'll stay closed source. It's a DRM implementation. It has to stay closed source.

There is no DRM on GOG.

https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#6
post #5

Earlier quoted context omitted.

> I guess it'll stay closed source. It's a DRM implementation. It has to stay closed source.

There is no DRM on GOG. https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...

Famously so. The main method of deployment was an offline installer before they made Galaxy, and AFAIK Galaxy just downloads and runs the installer.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#7
No. Please don't. Contribute to something like Heroic Launcher instead. Don't create something new just for GOG. Help make the existing tools better. It'll mean GOG has to do less work, and the programs people are already using will get better. Or even just sponsor Heroic so they can send more time we can working on it themselves.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#9
post #5

Earlier quoted context omitted.

> I guess it'll stay closed source. It's a DRM implementation. It has to stay closed source.

There is no DRM on GOG. https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...

Yet the standalone offline installed games won't run without libgalaxy.dylib (Mac) or Galaxy64.dll (Windows) which is responsible for outbound connections to https://galaxy-log.gog.com and https://insights-collector.gog.com?

To be clear: if you buy Disco Elysium on GOG, download the "offline game installer" without using Galaxy, install it, and run the game on a desert island, it will work (the network requests fail open). But if you try to run the game after removing the bundled dylib/DLL, it will not.

Why do Galaxy-free games ship with a mandatory dependency on Galaxy?

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#10
post #5

Earlier quoted context omitted.

> I guess it'll stay closed source. It's a DRM implementation. It has to stay closed source.

There is no DRM on GOG. https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...

Last I checked, there is loads of DRM on GOG and most of the games that have it, force you to use Galaxy.
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