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I'm making a game engine based on dynamic signed distance fields (SDFs) [video]

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Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]

#2
Really impressive work. He covers it at the end, but being able to create tunnels into terrain, walk through them and then make the terrain disappear. Or make holes in the ground and move them around to suck items in. Or dynamically erase or add to any terrain in real time. A lot of interesting gameplay opportunities here and surprisingly performant!

Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]

#3
The physics engine mentioned towards the end, Jolt Physics [0] is used in the frankly blockbuster games Horizon: Forbidden West and Death Stranding 2 and yet opens its description with

> Why create yet another physics engine? Firstly, it has been a personal learning project.

which is really rather wonderful and inspiring to see.

[0] https://github.com/jrouwe/JoltPhysics

Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]

#4
Great video. A new game engine powered by SDFs is the sort of thing I want to find out about. Not the next game in a long running franchise that looks the same as all the others that preceded it. One for the from-scratch game dev nerds like myself!

Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]

#5
Go Mike! Been seeing his progress for a while on Bluesky, I knew exactly (and who) what this was when I saw it on HN.

I was rendering-curious when we overlapped together at Figma. Mike was super patient and giving with his time, answering all my dumb questions and aiding with my Maker Week projects. Excited to see him take on something so ambitious next.

Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]

#7
post #6

Dreams on PS4 had an SDF modeler, but I’m not sure if the runtime was SDF. Now that I think about it, the rendering engine had a Gaussian splat look to it years before that paper.

They discuss Dreams in the video and even explain Brick rendering.

Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]

#8
post #3

The physics engine mentioned towards the end, Jolt Physics [0] is used in the frankly blockbuster games Horizon: Forbidden West and Death Stranding 2 and yet opens its description with > Why create yet another physics engine? Firstly, it has been a personal learning project. which is really rather wonderful and inspiring to see. [0] https://github.com/jrouwe/JoltPhysics

It has also become the default physics engine in Godot.

Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]

#9
post #3

The physics engine mentioned towards the end, Jolt Physics [0] is used in the frankly blockbuster games Horizon: Forbidden West and Death Stranding 2 and yet opens its description with > Why create yet another physics engine? Firstly, it has been a personal learning project. which is really rather wonderful and inspiring to see. [0] https://github.com/jrouwe/JoltPhysics

Also increasingly well integrated into Godot.
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