I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
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Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
#2Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
#3> Why create yet another physics engine? Firstly, it has been a personal learning project.
which is really rather wonderful and inspiring to see.
Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
#4Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
#5I was rendering-curious when we overlapped together at Figma. Mike was super patient and giving with his time, answering all my dumb questions and aiding with my Maker Week projects. Excited to see him take on something so ambitious next.
Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
#6Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
#7Dreams on PS4 had an SDF modeler, but I’m not sure if the runtime was SDF. Now that I think about it, the rendering engine had a Gaussian splat look to it years before that paper.
Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
#8The physics engine mentioned towards the end, Jolt Physics [0] is used in the frankly blockbuster games Horizon: Forbidden West and Death Stranding 2 and yet opens its description with > Why create yet another physics engine? Firstly, it has been a personal learning project. which is really rather wonderful and inspiring to see. [0] https://github.com/jrouwe/JoltPhysics
Re: I'm making a game engine based on dynamic signed distance fields (SDFs) [video]
#9The physics engine mentioned towards the end, Jolt Physics [0] is used in the frankly blockbuster games Horizon: Forbidden West and Death Stranding 2 and yet opens its description with > Why create yet another physics engine? Firstly, it has been a personal learning project. which is really rather wonderful and inspiring to see. [0] https://github.com/jrouwe/JoltPhysics