Earlier quoted context omitted.
What old software are you thinking about?
They already told you exactly what software they are thinking about. Whatever software you have ever used, or that anyone has ever used, that's what they are thinking about. That's what "general software" means.
GOG is getting acquired by its original co-founder
321–330 of 574 posts
Re: GOG is getting acquired by its original co-founder
#322Earlier quoted context omitted.
Those kinds of promises only engage a small niche of nolife who follow news about upcoming games. Most customers only hear about a game when it is released and reviewed and/or recommended by a friend and will never have heard about them.
Yet those niche nolife hardcore fans is exactly what makes or breaks games. If 10,000 unhappy hardcore fans will go around pouring shit on your game and company then you likely never get 1,000,000 players who could've potentially liked it. Nolife hardcore fans will also be the the first to buy your game, review it and tell everyone if they did not liked it. CDPR got huge amount of trust after Witcher 3 and they mostl…
Re: GOG is getting acquired by its original co-founder
#323Earlier quoted context omitted.
I don't think it's fair to call Cyberpunk 2077 a colossal flop. It had an awful release, but the company stood behind it and fixed everything that needed fixing. Five years later it is now an acclaimed game that sold 35 million copies.
Definite kudos to them for that, though notably it's down to 65% off now, so presumably many of those copies were for not-full-retail price. And the Switch 2 port likely cost considerable engineering effort and underperformed as well.
Re: GOG is getting acquired by its original co-founder
#324Earlier quoted context omitted.
What game was a colossal flop? Cyberpunk was released too early but they kept on delivering patches and then the players game. It's their highest earning title.
IIRC they fixed various bugs but they didn't fix the broken promises. The biggest problems with Cyberpunk were architectural, things that would basically require redesigning the game to match what was promised.
Re: GOG is getting acquired by its original co-founder
#325> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…
OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…
Re: GOG is getting acquired by its original co-founder
#326Earlier quoted context omitted.
Yes they do. When I used to pirate a lot of games because I was broke I was gleefully happy to see a GOG release. The scene exists for a reason, it is a very trust based ecosystem.
Yeah I usually trust anything a girl who is particularly fit repacks
Re: GOG is getting acquired by its original co-founder
#327Earlier quoted context omitted.
No, paying nothing is very compelling for a lot of consumers, you can see this in many other areas of content as well.
Consumers will pay for convenience and value. You simply cannot price a game at $80 and hope to sell it in India. You can't expect consumers to have half a dozen monthly streaming subs to enjoy their favorite content. When a product is providing value, and it's easier and more convenient to buy than pirating it, then people will buy it. Netflix killed piracy until the platform fragmented and now you need half a dozen…
There used to be (maybe still is?) a period where a small number of publishers had DRM for the first few weeks, and removed it once it was cracked.
Re: GOG is getting acquired by its original co-founder
#328Earlier quoted context omitted.
I grew up playing pirated games on the Apple II 35 years ago. The fact that many people pirate is not an opinion.
It doesn't prove that DRM free is not a viable business. I also grew up pirating, but I haven't been pirating games for more than 10 years now. A few bucks costs much less to me these days than a headache with finding a cracked version and installing potential malware on my computer. Not even talking about supporting the artists and developers. Gabe is right that piracy is a service problem. If you have proper easy i…
And yeah.. it’s trivial to bypass, but I’d rather have a choice not to.
Re: GOG is getting acquired by its original co-founder
#329Earlier quoted context omitted.
Yet those niche nolife hardcore fans is exactly what makes or breaks games. If 10,000 unhappy hardcore fans will go around pouring shit on your game and company then you likely never get 1,000,000 players who could've potentially liked it. Nolife hardcore fans will also be the the first to buy your game, review it and tell everyone if they did not liked it. CDPR got huge amount of trust after Witcher 3 and they mostl…
Except it very much didn’t break this game how did it? Best selling game to date.
Re: GOG is getting acquired by its original co-founder
#330Earlier quoted context omitted.
Definite kudos to them for that, though notably it's down to 65% off now, so presumably many of those copies were for not-full-retail price. And the Switch 2 port likely cost considerable engineering effort and underperformed as well.
The fact that sales exist is a thing for every game just about
Maybe I'm not contributing meaningfully to the dialogue, but talking about total sales across a 5 year lifespan means you're necessarily including all those packrat users who picked it up on deep discount and haven't even booted it up once (or, like me, played two hours and in that initial window wasn't especially grabbed by the story, characters, or progression systems that the game was wanting me to engage with). It's different when something really pops off on release and sells all those copies in the first few months.